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(Added a section which shows card distribution by player count as it's quite a critical part of understanding what potential cards will emerge from the deck (i.e. don't go hoping for a red reputation in a two player game :D))
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===Overview===
===Overview===


You are tasked with recruiting Vikings and sending them out to various Destinations in order to score the most points across all players
Recruit vikings (''víkingar'') to form your band (''félag''). Make your fortune by sending them to discover new territories on your ship (''knarr''). Establish trade routes and, in some cases, settle down for good. At the same time, increase your reputation and make your name resound in heroic songs to earn even more victory points!


Key Note: If the Viking Deck AND Discard pile are empty, the player with the most Vikings has to discard a Viking of their choosing to become the new drawn card
Key Notes:


Key Note: The max of Silver Bracelet and Recruit Tokens you can have is capped at 3 each
• If the Viking Deck '''and''' Discard pile are empty, the player with the most Vikings has to discard a recruited Viking of their choosing to become the new drawn card


Key Note: The Viking cards and the Viking Areas have symbols if you wish to refer to those instead of the colours
The maximum of Silver Bracelet and Recruit Tokens you can have is capped at 3 each




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A turn consists of the following stages
A turn consists of the following stages


Trade (Optional)
Trade (Optional)


Reputation
Reputation


Action (Recruit OR Explore)
Action (Recruit '''or''' Explore)


Trade (Optional)
Trade (Optional)




===Reputation===
====Trade====
 
This is an optional action, but can only be taken once in your turn either at the start or at the end
 
As you'll see, the Destination cards line up with the ship to form three columns of empty spaces or symbols. You can either:
 
• Spend 1 Silver Bracelet to gain all the assets on column 1
 
• Spend 2 Silver Bracelets to gain all the assets on column 1 '''and''' column 2
 
• Spend 3 Silver Bracelets to gain all the assets on column 1 '''and''' column 2 '''and''' column 3
 
''Note that 1 Silver Bracelet isn't for a single column, but specifically column 1, i.e. you '''must''' spend 3 Silver Bracelets if you wish to gain assets from the third (rightmost) column''
 
 
====Reputation====


Check where your Reputation marker is at and score this many points
Check where your Reputation marker is at and score this many points




===Recruit===
====Recruit====


Play a Viking from your hand onto the stack matching its colour, this will cover up the previous Viking whilst still displaying the symbol at its top
Play a Viking from your hand onto the stack matching its colour, this will cover up the previous Viking whilst still displaying the symbol at its top
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Finally, take the Viking from the space matching the stack's colour (This may NOT be the same colour Viking, just the Viking from the matching colour area) then replace the empty space
Finally, take the Viking from the space matching the stack's colour (This may NOT be the same colour Viking, just the Viking from the matching colour area) then replace the empty space


Note: You may spend a Recruit Token if you have one to pick any Viking, not the one from the matching colour area
''Note: You may spend a Recruit Token if you have one to pick any Viking, not the one from the matching colour area''




===Explore===
====Explore====


Pick a Destination card from those visible and discard the appropriate colour Vikings shown in top left from your play area to pay for it
Pick a Destination card from those visible and discard the appropriate colour Vikings shown in top left from your play area to pay for it
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===Trade===
===Assets===


This is an optional action, but can only be taken once in your turn either at the start or at the end
As mentioned throughout, there are various ways to gain Assets, some of these are tokens and others are instant bonuses
 
As you'll see, the Destination cards line up with the ship to form three columns of empty spaces or symbols


Spend 1 Silver Bracelet to gain all the assets on column 1
• Yellow Triangles - Gain 1 Victory Point


Spend 2 Silver Bracelets to gain all the assets on column 1 AND column 2
• Green Helmet - Gain 1 Recruit Token (Max 3 Possessed)


SPEND 3 Silver Bracelets to gain all the assets on column 1 AND column 2 AND column 3
• Red Band - Gain 1 Silver Bracelet Token (Max 3 Possessed)


Note that 1 Silver Bracelet isn't for a single column, but specifically column 1, i.e. you MUST spend 3 Silver Bracelets if you wish to gain assets from the third (rightmost) column
• Blue Lyre - Move up 1 on the Reputation Track


• Black Card - Gain 1 blind Viking from the draw deck, but do NOT gain assets like in Recruit


===Assets===


As mentioned throughout, there are various ways to gain Assets, some of these are tokens and others are instant bonuses
=== End Game===


Yellow Triangles - Gain 1 Victory Point
The game ends when a player reaches or exceeds 40 points


Green Helmet - Gain 1 Recruit Token (Max 3 Possessed)
The round finishes with everyone having equal turns.


Red Band - Gain 1 Silver Bracelet Token (Max 3 Possessed)
After which, the player with the most points wins!
 
Blue Thing - Move up 1 on the Reputation Track
 
Black Card - Gain 1 blind Viking from the draw deck, but do NOT gain assets like in Recruit


Ties are won by the player with the most remaining tokens (recruits + bracelets).


===Card Distribution===
===Card Distribution===
The distribution of assets on the cards is different for each suit and it also varies by player count:
The distribution of assets on the cards is different for each suit and it also varies by player count:


{| class="wikitable"
 
|+
{| class="wikitable" style="width:auto;text-align:center;" border="2"
!2-P
! style="width: 50px;" | 2-P
!VP      
! style="width: 80px;" | VP
!Bracelet
! style="width: 80px;" | Bracelet
!Recruit
! style="width: 80px;" | Recruit
!Reputation
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|3
|3
|2
|2
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|0
|0
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|3
| 3
|1
|1
|0
|0
|2
|2
|-
|-
|Green
| style="color:green;" |Green
|2
|1
|2
|2
|1
|1
| 2
| 1
|-
|-
|Blue
| style="color:blue;" |Blue
|2
|2
|1
| 1
|1
|1
|2
|2
|-
|-
|Purple
| style="color:purple;" |Purple
|1
|1
|2
|2
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|}
|}


{| class="wikitable"
 
!3-P
{| class="wikitable" style="width:auto;text-align:center;" border="2"
!VP      
! style="width: 50px;" | 3-P
!Bracelet
! style="width: 80px;" | VP
!Recruit
! style="width: 80px;" | Bracelet
!Reputation
! style="width: 80px;" | Recruit
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|3
|3
|3
|3
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|1
|1
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|4
|4
|1
|1
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|2
|2
|-
|-
|Green
| style="color:green;" |Green
|3
|3
|1
|1
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|1
|1
|-
|-
|Blue
| style="color:blue;" |Blue
|3
| 3
|2
|2
|1
|1
|2
|2
|-
|-
|Purple
| style="color:purple;" |Purple
|2
| 2
|2
|2
|2
|2
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|}
|}


{| class="wikitable"
 
!4-P
{| class="wikitable" style="width:auto;text-align:center;" border="2"
!VP      
! style="width: 50px;" | 4-P
!Bracelet
! style="width: 80px;" | VP
!Recruit
! style="width: 80px;" | Bracelet
!Reputation
! style="width: 80px;" | Recruit
! style="width: 70px;" | Reputation
|-
|-
| Red
| style="color:red;" |Red
|4
|4
|3
|3
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|1
|1
|-
|-
|Yellow
| style="color:goldenrod;" |Yellow
|5
|5
|2
|2
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|2
|2
|-
|-
|Green
| style="color:green;" |Green
|4
|4
|2
|2
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|1
|1
|-
|-
|Blue
| style="color:blue;" |Blue
|4
|4
|2
|2
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|3
|3
|-
|-
|Purple
| style="color:purple;" |Purple
|4
|4
|2
|2
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===End Game===
===Optional: Artifacts===
 
The game ends when a player reaches or exceeds 40 points
 
The round finishes with everyone having equal turns
 
After which, the player with the most points wins!
 


===Publisher & dev notice about Artifacts flow===
During setup, 1 Artifact card is revealed at
As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation : 
random and placed next to the board. The others are put away in
the box; they will not be used. After a player’s action on their turn,
each time they meet the condition on the Artifact card, they get the
reward.


Actions flow : (optional Trade) => Action => check artifacts (except weathervane / amulet) => (optional Trade) => check artifacts weathervane / amulet
''Publisher and developer notice: As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation. Actions flow : (optional Trade) => Action => check artifacts => (optional Trade) => check artifacts (only weathervane / amulet)''

Latest revision as of 13:10, 30 January 2024

Overview

Recruit vikings (víkingar) to form your band (félag). Make your fortune by sending them to discover new territories on your ship (knarr). Establish trade routes and, in some cases, settle down for good. At the same time, increase your reputation and make your name resound in heroic songs to earn even more victory points!

Key Notes:

• If the Viking Deck and Discard pile are empty, the player with the most Vikings has to discard a recruited Viking of their choosing to become the new drawn card

• The maximum of Silver Bracelet and Recruit Tokens you can have is capped at 3 each


Turn

A turn consists of the following stages

• Trade (Optional)

• Reputation

• Action (Recruit or Explore)

• Trade (Optional)


Trade

This is an optional action, but can only be taken once in your turn either at the start or at the end

As you'll see, the Destination cards line up with the ship to form three columns of empty spaces or symbols. You can either:

• Spend 1 Silver Bracelet to gain all the assets on column 1

• Spend 2 Silver Bracelets to gain all the assets on column 1 and column 2

• Spend 3 Silver Bracelets to gain all the assets on column 1 and column 2 and column 3

Note that 1 Silver Bracelet isn't for a single column, but specifically column 1, i.e. you must spend 3 Silver Bracelets if you wish to gain assets from the third (rightmost) column


Reputation

Check where your Reputation marker is at and score this many points


Recruit

Play a Viking from your hand onto the stack matching its colour, this will cover up the previous Viking whilst still displaying the symbol at its top

After which, take ALL assets now visible in that colour's stack (old cards + the new card)

Finally, take the Viking from the space matching the stack's colour (This may NOT be the same colour Viking, just the Viking from the matching colour area) then replace the empty space

Note: You may spend a Recruit Token if you have one to pick any Viking, not the one from the matching colour area


Explore

Pick a Destination card from those visible and discard the appropriate colour Vikings shown in top left from your play area to pay for it

You do not need to use the most recent Viking of that colour, just of that colour

If the cost is in equals "=" signs, this means all of the same colour of your choice

You may use Recruit Tokens in place of spending Vikings

Place the Destination above your Ship and gain the Assets shown on the top right

Replace the bought Destination with a card from the same deck (Green A or Blue B back)


Assets

As mentioned throughout, there are various ways to gain Assets, some of these are tokens and others are instant bonuses

• Yellow Triangles - Gain 1 Victory Point

• Green Helmet - Gain 1 Recruit Token (Max 3 Possessed)

• Red Band - Gain 1 Silver Bracelet Token (Max 3 Possessed)

• Blue Lyre - Move up 1 on the Reputation Track

• Black Card - Gain 1 blind Viking from the draw deck, but do NOT gain assets like in Recruit


End Game

The game ends when a player reaches or exceeds 40 points

The round finishes with everyone having equal turns.

After which, the player with the most points wins!

Ties are won by the player with the most remaining tokens (recruits + bracelets).

Card Distribution

The distribution of assets on the cards is different for each suit and it also varies by player count:


2-P VP Bracelet Recruit Reputation
Red 3 2 1 0
Yellow 3 1 0 2
Green 2 1 2 1
Blue 2 1 1 2
Purple 1 2 2 1


3-P VP Bracelet Recruit Reputation
Red 3 3 1 1
Yellow 4 1 1 2
Green 3 1 3 1
Blue 3 2 1 2
Purple 2 2 2 2


4-P VP Bracelet Recruit Reputation
Red 4 3 2 1
Yellow 5 2 1 2
Green 4 2 3 1
Blue 4 2 1 3
Purple 4 2 2 2


Optional: Artifacts

During setup, 1 Artifact card is revealed at random and placed next to the board. The others are put away in the box; they will not be used. After a player’s action on their turn, each time they meet the condition on the Artifact card, they get the reward.

Publisher and developer notice: As the rules are not very clear to exactly when to check the Artifacts, here is what have been decided by the publisher for the BGA implementation. Actions flow : (optional Trade) => Action => check artifacts => (optional Trade) => check artifacts (only weathervane / amulet)