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Sammy McSam (talk | contribs) (Created page with "= Tips_hanabi major revision = Refer to '''[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]''' == Thinking == * Check visible cards, including played and discarded to determine the focus and the meaning of a clue. ** ''e.g. you are given a {{card|=2}} clue. You see {{HCardr|=2}} was played and the second {{HCardr|=2}} is in another hand. Therefore the clue means "{{card|=2}}s which are not red".'' ** ''e.g. you are given a {{card|=4...") |
Sammy McSam (talk | contribs) (→Skip / steal: simplification & unification) |
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* When a player gives a clue that could have been given by one of the skipped players, it means '''the skipped players have a better move than to give the clue that was used to skip'''. | * When a player gives a clue that could have been given by one of the skipped players, it means '''the skipped players have a better move than to give the clue that was used to skip'''. | ||
* Skipping should be avoided unless there is a good reason. | * Skipping should be avoided unless there is a good reason. | ||
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}} | }} | ||
Potential reasons for skipping players: | |||
* | * Clue-giver is '''locked''' ''i.e. all cards are marked without any immediate plays.'' | ||
* Gain tempo to '''play''' ''e.g. skipped player(s) all have playable cards.'' | |||
* Gain tempo to '''clue''' ''e.g. skipped player(s) must give a fix clue.'' | |||
* Avoid a bad '''clue''' ''e.g. mark cards with good touch.'' | |||
* | * Ensure a good '''clue''' ''e.g. mark cards with good touch.'' | ||
* | * Cause a '''discard''' ''e.g. of a playable card so that its copy can be marked with good touch, or of trash.'' | ||
* | * Avoid a '''discard''' ''e.g. a double discard, or of nice-to-have (non-unique) cards.'' | ||
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=== | === Additional interpretation === | ||
An additional finesse convention is that skipped player(s) cannot discard. | |||
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue. | * i.e. Alice can clue Cathy only if Bob has a play or should give another clue. | ||
* If a skipped player has no marked playable cards and no good clue to give, | * If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card. | ||
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation. | * A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation. | ||
Revision as of 19:25, 15 December 2023
Tips_hanabi major revision
Refer to Game Help Definitions
Thinking
- Check visible cards, including played and discarded to determine the focus and the meaning of a clue.
- e.g. you are given a clue. You see superseded by Template:Hr. was played and the second superseded by Template:Hr. is in another hand. Therefore the clue means " s which are not red".
- e.g. you are given a clue that marks only your chop. You see no s have been discarded and no s on the chop of the players next to you. Therefore the clue means "this is playable".
Cluing
- Don't mark trash cards
- Save unique cards as the first priority.
- Look ahead for unique cards on chop. Sometimes more than one player must help to save consecutive unique cards.
- With few clue tokens, work out which players need them.
- Consider how the receiver can interpret your clue.
Discarding
- Trust your teammates to manage your cards.
- When there is nothing urgent to clue, don't be afraid to discard! Discarding is often the best move for the team.
Playing
- When multiple cards are marked, determine the focused card. Each clue only has one focused card.
- Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues (where no other cards are known to be playable).
Triggering the final round
- Sometimes a specific player should draw the last card to maximise the score.
- Giving empty clues (e.g. "you have no red card") can help to manage which player draws last card.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice and Bob both give empty clues e.g. "to Cathy: you have no white card".
- Cathy plays superseded by Template:Hg. and draws the last card.
- Alice plays superseded by Template:Hb..
- Bob discards.
- Cathy plays superseded by Template:Hg..
Worked example: first moves
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
- Alice can clue to Bob, but that will mark a second, trash superseded by Template:Hg., so it's not the best option.
1. Alice to Cathy: this card is blue
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
2. Bob to Alice: these 2 cards are s
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
3. Cathy plays superseded by Template:Hb.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
4. Alice plays superseded by Template:Hw.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
5. Bob to Cathy: these 3 cards are red
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
6. Cathy plays superseded by Template:Hr.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
7. Alice plays superseded by Template:Hy.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
8. Bob discards superseded by Template:Hb.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
9. Cathy to Bob: these 2 cards are s
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
10. Alice discards superseded by Template:Hb.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
11. Bob plays superseded by Template:Hg.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
12. Cathy to Alice: this card is a
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
Skip / steal
- When a player gives a clue that could have been given by one of the skipped players, it means the skipped players have a better move than to give the clue that was used to skip.
- Skipping should be avoided unless there is a good reason.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice skips Bob to clue Cathy red to play superseded by Template:Hr..
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- If Alice discarded instead, Bob would have clued Alice red to finesse superseded by Template:Hr. and superseded by Template:Hr..
Potential reasons for skipping players:
- Clue-giver is locked i.e. all cards are marked without any immediate plays.
- Gain tempo to play e.g. skipped player(s) all have playable cards.
- Gain tempo to clue e.g. skipped player(s) must give a fix clue.
- Avoid a bad clue e.g. mark cards with good touch.
- Ensure a good clue e.g. mark cards with good touch.
- Cause a discard e.g. of a playable card so that its copy can be marked with good touch, or of trash.
- Avoid a discard e.g. a double discard, or of nice-to-have (non-unique) cards.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice skips Bob to give Cathy a blue clue so that a duplicate superseded by Template:Hw. is not marked.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice skips Bob to give Cathy a blue clue because Bob has let let superseded by Template:Hb. reach chop and does not want to mark it because he might hold a copy.
Additional interpretation
An additional finesse convention is that skipped player(s) cannot discard.
- i.e. Alice can clue Cathy only if Bob has a play or should give another clue.
- If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.
- A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob has no clue to give and no known play, so he blind plays his newest unmarked card.
- In this convention, superseded by Template:Hy. does not connect to , so Cathy interprets as a bluff and her is not playable.
- This is a lie because superseded by Template:Hr. is playable.
- Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her superseded by Template:Hr. is playable.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Cathy now knows her marked card superseded by Template:Hr. is playable.
- Bob does not see the connecting superseded by Template:Hr., so assumes he has to play it now.
- Bob does not have a marked card that could be superseded by Template:Hr., so Bob blind plays his newest unmarked card.
- superseded by Template:Hb. successfully plays and the bluff is revealed.
- Before Bob played, Cathy thought her marked card was superseded by Template:Hr..
- After Bob plays, Cathy knows her marked card is any valuable red (superseded by Template:Hr., superseded by Template:Hr. or superseded by Template:Hr.).
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob has no clue to give and no known play, so he blind plays his newest unmarked card.
- superseded by Template:Hy. does not connect to , so Cathy interprets Bob's move as a skip play and plays superseded by Template:Hr..
2 Player strategy
Basic
- Marked cards are not discarded.
- Unique cards are saved.
- Saves are given as late as possible.
- Play clue focus is the leftmost card.
- All known playable cards are played before discarding (including 5s with flamboyants).
- Marked trash cards are corrected.
Intermediate
- Playable first copies are clued.
- Playable cards marked with both colour and number will play first.
- Last clue tokens is only used to mark a unique or playable chop.
- Off-chop saves for consecutive unique cards.
- Double discards can be avoided with a stall clue.
- empty clue
- splash that marks no new cards
- Cards are played in clued order.
- Plays that lead to other plays are prioritised.
- Lower ranked cards are prioritised.
- Unique cards are splashed.
- Black Powder: superseded by Template:Hk. is only marked on chop unless all other 1s (or superseded by Template:Hk.) are already played.
Advanced
- Number clues that mark a non-unique chop are play clues.
- e.g. with no s discarded, play the left .
- Black Powder: s are marked with a playable superseded by Template:Hk. on chop. In a following turn the to the left of superseded by Template:Hk. is marked with colour to play superseded by Template:Hk..
- Before playing, a connecting card on chop can be marked.
- Flamboyants: consider not locking a hand with a 5 save.
- Avalanche: any card can be multicolor.
- i.e. wait for negative multicolor on a superseded by Template:Hr. before playing as superseded by Template:Hr..
- Scream discard = save the chop card (and move chop one slot to the left).
- 1-away from playable cards are splashed.
- Trash cards are discarded before being splashed.
- Already-marked trash cards are splashed.
- An early game may be discarded.
- Black Powder: avoid discarding after an early game superseded by Template:Hk. or 5 save.
- To allow consecutive superseded by Template:Hk. and colour 5 saves.
Early game
- At least clue tokens are used before the first discard.
- Black Powder: superseded by Template:Hk. is marked first if it is the leftmost .
- s are marked next.
- Black Powder: superseded by Template:Hk. is marked if there are no other s.
- s are marked next.
- With multiple marked unknown s in your hand, consider first playing your s or marking s individually with colour.
Alternative strategy
- Any card may be saved, including non-unique cards.
- Cards marked with a number are only splashed with colour:
- If a previously unmarked card is playable.
- As a stall clue.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
Discarded: superseded by Template:Hr.
- There are no misfires.
- Alice needs to save superseded by Template:Hr. and superseded by Template:Hr..
- Alice to Bob: these 3 cards are red.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
Discarded: superseded by Template:Hr.
- Bob misfires superseded by Template:Hr. as superseded by Template:Hr..
- Bob interprets this as a clued misplay to save the remaining red cards.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
- There are clue tokens but Alice needs to save superseded by Template:Hb. and superseded by Template:Hg..
- Alice discards her chop + 1 = 3rd slot while she has superseded by Template:Hy. to play.
- Bob expected Alice to play their known playable card.
- Bob knows Alice could have discarded her chop to save his chop.
- Bob interprets Alice's move as moving his chop two places from his 3rd slot to 1st slot.
- Bob now has two unmarked unique cards saved and discards superseded by Template:Hy..
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
- There are clue tokens and no misfires.
- Alice really wants superseded by Template:Hr. to play so that Bob can play all his marked cards.
- Alice blind plays her second slot and causes a misfire.
- Bob interprets this as a clue for him to play the same position in his hand.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Bob: these 2 cards are red .
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- This marks superseded by Template:Hr. as playable and splashes superseded by Template:Hr. so that Bob knows it is trash.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob to Alice: this card is red ⇨ superseded by Template:Hr.
- Alice to Bob: this card is red ⇨ superseded by Template:Hr.
Advanced moves
Discard clue
- A discard clue marks known trash cards to prevent an unwanted discard (or misfire).
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
Discarded: superseded by Template:Hy.superseded by Template:Hw.
- superseded by Template:Hy. and superseded by Template:Hw. need to be saved.
- If Alice gives a clue, superseded by Template:Hw. might be discarded.
- Alice gives a clue so that Bob discards superseded by Template:Hr. and superseded by Template:Hw. before his chop card.
Play refusal
- Instead of playing, a player clues or discards their chop.
- The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.
Positional Discard
- In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.
- Typically used with clue tokens or where trash cards make it awkward to clue the target.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
clue tokens
- Alice discards slot 1
- Bob plays slot 1 ⇨ superseded by Template:Hg.
Long finesse
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Bob: this card is a 4.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.
- superseded by Template:Hw. successfully plays.
- Cathy sees that Bob has superseded by Template:Hw. in front of superseded by Template:Hw. but superseded by Template:Hw. is missing, so Cathy knows she must play superseded by Template:Hw. at the correct moment.
- Cathy discards, Alice discards and Bob blind plays his 2nd slot superseded by Template:Hw..
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Cathy blind plays her 2nd slot superseded by Template:Hw..
- Alice discards and Bob plays the marked superseded by Template:Hw..
Layered finesse
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Bob: these 2 cards are blue.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob sees a playable superseded by Template:Hb. in Cathy's hand, layered behind other playable cards superseded by Template:Hr. and superseded by Template:Hy..
- Bob discards and Cathy blind plays for superseded by Template:Hb.. superseded by Template:Hr. successfully plays.
- Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable superseded by Template:Hb. in Cathy's hand.
- So Cathy knows she is promised superseded by Template:Hb. and keeps playing each slot from left to right until her superseded by Template:Hb. is played.
Trash bluff
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Cathy: this card is a 1.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob must act now to prevent a misfire of superseded by Template:Hr..
- Bob blind plays superseded by Template:Hb..
- Cathy knows Bob would not blind play for a playable , so Cathy now knows that her is trash and this was a trash bluff.
Finesse bluff
- If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.
- The first blind play connects to the target.
- The second blind play does not connect to the target.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Donald: this card is white .
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob blind plays superseded by Template:Hw..
- Donald now thinks his white card is superseded by Template:Hw..
- Cathy must act now to prevent a misfire of superseded by Template:Hw..
- Cathy blind plays superseded by Template:Hr..
- With two blind plays, Donald now knows his white is superseded by Template:Hw. and this was a finesse bluff.
Double bluff
- If the following two players both have a playable finesse position, you may be able to perform a double bluff.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice can bluff Bob's superseded by Template:Hw. with a blue clue to Donald.
- Instead: Alice to Donald: this card is a 2.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob blind plays superseded by Template:Hw.
- Without colour, Donald thinks his is superseded by Template:Hw..
- Cathy must act now to prevent a misfire of superseded by Template:Hb..
- Cathy blind plays superseded by Template:Hr..
- With two blind plays, Donald now knows his is not superseded by Template:Hw. or superseded by Template:Hr. and this was a double bluff.
Promise bluff
This move only applies to 1-away-from-playable bluff interpretations.
- Promise bluffs give more information than regular bluffs, as they promise the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Alice to Cathy: this card is white.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
- Bob must act now to prevent a misfire of superseded by Template:Hw..
- Bob blind plays superseded by Template:Hb. and the bluff is revealed.
- Cathy sees Bob's superseded by Template:Hw. was in finesse position behind superseded by Template:Hb., so now knows that her marked card is either superseded by Template:Hw. or superseded by Template:Hw..
- Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised superseded by Template:Hw. in his slot 2.
Empty clue double save
- With not enough clue tokens or turns to save consecutive unique cards, an empty clue can save two chop cards.
superseded by Template:Hr. superseded by Template:Hy. superseded by Template:Hg. superseded by Template:Hb. superseded by Template:Hw.
Discarded: superseded by Template:Hy.superseded by Template:Hg.
- superseded by Template:Hy. and superseded by Template:Hg. need to be saved.
- If Alice gives a clue, superseded by Template:Hg. might be discarded.
- A clue will cause a misfire of superseded by Template:Hg..
- Alice gives an empty clue (e.g. or or white ).
- Bob knows that if Alice played her superseded by Template:Hw., so this empty clue must mean something.
- Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.
- Bob interprets this as 'do not discard two chop cards' and discards superseded by Template:Hr..
playerscards in handsuperseded by Template:Hr.superseded by Template:Hy.superseded by Template:Hg.superseded by Template:Hb.superseded by Template:Hw.:
superseded by Template:Hw. (deck) ➖ superseded by Template:Hw. (played) ➖ superseded by Template:Hw. (players× at leastcards in hand) 🟰 superseded by Template:Hw. discards
clue tokens (discards) ➕ clue tokens (start) ➕ clue tokens (superseded by Template:Hr.superseded by Template:Hy.superseded by Template:Hg.superseded by Template:Hb.superseded by Template:Hw.) ➖ clue tokens (last ) 🟰 clue tokens
clue tokens ➗ superseded by Template:Hw. 🟰 clue tokens / superseded by Template:Hw.
playerscards in handsuperseded by Template:Hr.superseded by Template:Hy.superseded by Template:Hg.superseded by Template:Hb.superseded by Template:Hw. ⇨ clue tokens ➗ superseded by Template:Hw. 🟰 clue tokens / superseded by Template:Hw.
playerscards in handsuperseded by Template:Hr.superseded by Template:Hy.superseded by Template:Hg.superseded by Template:Hb.superseded by Template:Hw.superseded by Template:Hm.superseded by Template:Hk. ⇨ clue tokens ➗ superseded by Template:Hw. 🟰 clue tokens / superseded by Template:Hw.