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Gamehelpwolfandsheeps: Difference between revisions
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Beware this is an asymmetric game : | Beware this is an asymmetric game : | ||
* BLACK : '''Wolves''' need to block the Sheep. | * BLACK : '''Wolves''' need to block the Sheep. | ||
* WHITE : '''Sheep''' | * WHITE : '''Sheep''' needs to pass through the wolves and reach their starting line. | ||
== Components == | == Components == | ||
Line 10: | Line 10: | ||
== Setup == | == Setup == | ||
Wolves are placed onto fields B8, D8, F8, and H8. | |||
Sheep '''starts the game''' from E1. | * Wolves are placed onto fields B8, D8, F8, and H8. | ||
* Sheep '''starts the game''' from E1. | |||
[[File:Starting position.png|alt=Start of the game|none|thumb|Start of the game]] | |||
==On Your Turn== | ==On Your Turn== | ||
Line 19: | Line 23: | ||
* only diagonally (so you always play on the same cell color of the board) | * only diagonally (so you always play on the same cell color of the board) | ||
* only 1 step at a time | * only 1 step at a time | ||
* the sheep can | * the sheep can move backward, not the wolves | ||
==End of game == | ==End of game == | ||
Beware this is an asymmetric game : | Beware this is an asymmetric game : | ||
* '''WHITE''' Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant). | * '''WHITE''' Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant). | ||
** '''WHITE''' BGA auto victory : if there is not enough wolves in front of the sheep to block the sheep. | |||
* '''BLACK''' Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left). | * '''BLACK''' Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left). | ||
==Variants== | ==Variants== | ||
* Chess board : 8x8 | * Board size | ||
* Checkers board : 10x10 (+1 black token) | *# Chess board : 8x8 | ||
*# Checkers board : 10x10 (+1 black token) | |||
* Duration | |||
*# 1 round is a classic play as defined here | |||
*# 2 rounds : One round with Player 1 as White VS Player 2 as Black, then one round with Player 2 as White VS Player 1 as Black | |||
== User Preferences == | |||
* '''Board colors''' | |||
*# ''Tokens on dark cells'' : Tokens are places as in the pictures on the "black"/darkest cells of the board | |||
*# ''Tokens on light cells'' : Tokens are places on the "white"/brightest cells of the board | |||
* '''Interface theme''' | |||
*# ''Standard'' : the same background as any classic BGA game like Chess. | |||
*# ''Darker'': a black background with 75 % opacity |
Latest revision as of 11:18, 20 November 2023
Objective
Beware this is an asymmetric game :
- BLACK : Wolves need to block the Sheep.
- WHITE : Sheep needs to pass through the wolves and reach their starting line.
Components
- A Chess like board
- 1 white token (called "Sheep")
- 4 black tokens (called "Wolves")
Setup
- Wolves are placed onto fields B8, D8, F8, and H8.
- Sheep starts the game from E1.
On Your Turn
You can move :
- 1 piece at a time
- only diagonally (so you always play on the same cell color of the board)
- only 1 step at a time
- the sheep can move backward, not the wolves
End of game
Beware this is an asymmetric game :
- WHITE Victory : Sheep wins by reaching the other side of the board (8th row or 10th row according to played variant).
- WHITE BGA auto victory : if there is not enough wolves in front of the sheep to block the sheep.
- BLACK Victory : Wolves win by blocking the sheep such that it cannot move anymore (when sheep has no legal move left).
Variants
- Board size
- Chess board : 8x8
- Checkers board : 10x10 (+1 black token)
- Duration
- 1 round is a classic play as defined here
- 2 rounds : One round with Player 1 as White VS Player 2 as Black, then one round with Player 2 as White VS Player 1 as Black
User Preferences
- Board colors
- Tokens on dark cells : Tokens are places as in the pictures on the "black"/darkest cells of the board
- Tokens on light cells : Tokens are places on the "white"/brightest cells of the board
- Interface theme
- Standard : the same background as any classic BGA game like Chess.
- Darker: a black background with 75 % opacity