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| == Description & Objective ==
| | #REDIRECT [[Gamehelpmetromania]] |
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| Each player represents a subway-building company,
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| and will dig two subway lines across the city.
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| The goal is to connect important destinations – residential
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| areas, commercial areas, and entertainment areas – and to
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| provide them with subway stations.
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| Take advantage of other players lines (for example, stations
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| are built wherever two lines meet ; you can win points at the
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| end by sharing the quickest trip), and try also to deroute or
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| even block off your opponents at the right time, to keep them
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| from well completing their lines!
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| At the end of the game, the city government will run seven
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| "test trips" between designated destinations, placed by the
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| players themselves during the game.
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| For each test trip, the fastest connection between the two
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| points will be rewarded with Public Utility Points, and the
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| player whose subways have the most points wins!
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| == Game Components & Setup ==
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| '''Game Board'''
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| To set up the board, take the four border pieces and put
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| them together. Take the six triangular "city" pieces, and
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| arrange them randomly within the border.
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| '''Counters'''
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| Each player takes a set of counters of a particular color.
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| Each has a score marker (showing a subway train),
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| which is placed on the gameboard on the "0" space
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| of the scoring track.
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| Each player also has counters for two subway lines:
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| one with a solid color, and another with a "striped" color.
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| Each line should have a Start marker (white arrow),
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| an End marker (black arrow), and eighteen triangular
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| Tunnel counters.
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| There are also twelve Destination markers. Each is marked
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| with a letter (A-F), and is paired with another Destination
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| marker. These will be the destinations that will be "tested"
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| after the building phase is complete. The summary of these
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| tests is in the upright corner of the board.
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| Finally, there are thirty "station" markers, which are set by the
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| side of the board, and are not controlled by any player.
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| The map is made up of smaller triangles, which are either
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| blank, have a destination symbol, or a lake/park. Along the
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| edge of the city are white arrows indicating where a subway
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| line starts, and black arrows indicating where they exit the city
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| == The Course of the Game ==
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| '''Installation'''
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| Take the destination markers and shuffle them letter-side down.
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| With 4 players, each player takes one Residential, one
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| Commercial, and one Entertainment Destination at random.
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| That player then secretly looks at his markers. If two have
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| the same letter, he puts one back and draws a new one until
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| all three have different letters. When all the players have
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| their three Destination markers, they flip them letter-side-up
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| in front of them, visible for others.
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| With 3 players, each player takes one more Destination marker.
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| With 2 players, each player gets 6 Destination markers: one
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| player gets the Destinations A,B,C,D,E,F shown on the left of
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| the gameboard test Summary, the other player uses the ones
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| on the right.
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| '''Player turn'''
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| The most "urbane" player begins.
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| Play goes clockwise starting with the first player. On one's
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| turn, the player MUST do one and only one of the following:
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| * Dig 3 tunnels (to continue one or both of his lines) or
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| * Build an intermediate station (on one of his lines)
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| '''Starting a line'''
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| Each player has two subway lines.
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| On his first turn, a player must, of course, begin a subway
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| line - but only one!
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| A subway line must start from an empty space with a white
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| arrow along the edge of the city. To start a line, place its first
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| tunnel, topped with its "start" marker, in any of these spaces.
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| Then continue normally the line in the city by digging the
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| remaining tunnels.
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| When you will begin your second subway line at any subsequent
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| turn, it must start on one of the "opposite" edges from
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| where your first line began.
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| '''Digging tunnels'''
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| Subway lines are built in the city by placing Tunnels in the
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| triangular spaces. Only one tunnel may be placed in a space,
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| and must conform to the following:
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| * A line must always be built from its terminus; and never "branch off"
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| * A line may not be continued with an acute angle. EXCEPTION: when a line terminates at a station, it may be built out from that station at any angle, even acute.
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| * A line may never make a loop or double back on itself
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| If you choose to dig tunnels on your turn, you MUST place
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| 3 tunnels (unless it is only possible to place fewer).
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| If you have two lines, you may distribute your 3 tunnels
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| between them as you wish.
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| '''Special areas'''
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| The start or end spaces (with an arrow) along the edges of
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| the city can only be used to start or end a line.
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| Tunnel counters may never be placed on the park or the lake.
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| When a player places a tunnel counter on top of a destination
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| area, the player must place immediatly one of his
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| Destination markers on that tunnel piece (of the appropriate
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| type, of course), letter-side up.
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| If a player does not have the appropriate marker, the player
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| may not place that tunnel piece on the destination.
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| Furthermore, each player may only place one destination
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| marker per turn, and two destinations of the same letter
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| cannot touch, either on an angle or on the side.
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| '''Stations'''
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| Most of the stations are created while digging tunnels.
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| A station is immediately placed when:
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| * The line being dug joins another line. In this case, a station is placed where the two lines meet up.
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| * The line, which was running alongside another line, splits off from it. In this case, a station is placed where the line splits off.
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| * When a line, running alongside another line, changes side, NO STATION is placed.
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| The player scores 1 point for each destination area on the
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| board that touches the station.
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| He continues to dig tunnels after placing a station, if he still
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| has some left to build. (i.e., building a station like this does
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| not stop your tunneling.)
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| '''Intermediate stations'''
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| In lieu of digging tunnels, a player may use all his turn to
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| place one station anywhere on one of his lines, between two
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| preexisting stations. A starting or ending marker counts as a
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| station for this purpose.
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| Points are scored as for stations placed while digging tunnels.
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| '''Ending lines'''
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| A line ends on a space with a black arrow. The player digs
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| his last tunnel on that space, topped with an "End Line"
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| counter.
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| A line may not end on the same edge as it started, nor on an
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| adjoining edge to that "start edge," unless all the end spaces
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| on the allowed sides are already taken.
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| When a line ends, that player may immediately place an
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| intermediate station anywhere on the line. However, once a
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| line is completed (with this bonus station), the player may
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| never place an intermediate station on that line again
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| '''End of the building phase'''
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| Players continue building until one of the following occurs:
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| * A player has completed both of his lines
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| * A player places the last station available
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| * Five lines are either completed, or blocked and unable to be completed
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| Note : a line is blocked if it can no longer be extended, typically
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| because all the spaces at its end are already occupied,
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| forbidden, or has run out of tunnels.
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| Then all other players have one last turn to play.
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| After, scoring begins.
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| == The Scoring Phase ==
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| '''Lines scoring'''
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| First, scores are adjusted as follows:
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| * Players who completed both of their lines lose no station points.
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| * Players who completed only one line lose half their station points (rounded down)
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| * Players who completed none of their lines lose all their station points.
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| Adjust the scoring markers accordingly.
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| '''Test trip scoring'''
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| Each test trip runs between destination markers of the same
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| letter: A to A, then B to B, and so on. You can see the summary
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| of these trips in the upright corner of the board.
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| For each trip, determine the shortest route:
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| * a trip takes 1 minute to go from one station to another (no matter how many tunnel pieces are in between)
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| * and 3 minutes to change from one line to another.
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| A trip may have more than one fastest route.
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| Each player who has a line making up part of the fastest
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| route gets 3 points, plus a bonus of 3 points if he placed
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| one of the destination markers (i.e., if the marker is
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| on a tunnel piece of the player's color).
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| A player may only get points once for each test, even if the
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| player is involved in more than one route.
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| Players who are not involved in the fastest route never get
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| any point.
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| '''Impossible trips'''
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| Sometimes, a test run may be impossible.
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| If that is the case, a city investigation takes place to determine
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| the guilty party or parties:
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| * If the destination marker was never placed on the board, the guilty party is the player who didn't place the marker.
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| * If the marker was placed but nobody put a station touching it, the guilty party is the player who placed the destination.
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| * If the markers were both placed, but no route exists between the two, both players who placed the markers are guilty.
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| The guilty party or parties loose 6 points
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| '''Final test'''
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| The last test run is between the park and the lake. Determine
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| the fastest route, as always. Each player involved in the fastest
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| route gets 5 points.
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| Important note : if your score goes beyond 20 points, move
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| your marker normally, but place one of your tunnels near the
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| 20 to show that. If your score goes below 0 point, place one
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| of your tunnels near the 0.
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| == The Winner ==
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| At the end of the game, the player with the most points is
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| crowned King of the Subway - i.e., WINS.
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| If there is a tie, the winner is the player who finished the
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| most lines; if there is again a tie, the winner is the player who
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| placed the most tunnels.
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| If there is still a tie, litigation is the only possible solution.
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| == Special Rules ==
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| Two players
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| ;End of game: 3 lines finished and/or blocked ends the building phase. The other conditions still unchanged.
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| ;Test trip scoring: the second version of the rules on this topic is not implemented on BGA.
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| Three players
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| ;End of game: 4 lines finished and/or blocked ends the building phase. The other conditions still unchanged.
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| ;Test trip scoring: same as with four players.
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| == Variants ==
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| Unfair Municipality (3-4 players)
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| Each player keeps his destination markers letter-side-down
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| in front of him. The markers are only revealed when they are
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| placed on a destination area in the city.
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| No Corruption (3-4 players)
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| Ah, everything is straight and clear… Because each player
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| takes pre-established destination markers and keeps them in
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| front of him, letter-face-up, of course!
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| 4 players
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| Player 1: A Residential, B Commercial, C Entertainment
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| Player 2: D Residential, A Commercial, E Entertainment
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| Player 3: F Residential, E Commercial, B Entertainment
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| Player 4: C Residential, D Commercial, F Entertainment
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| 3 players :
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| Player 1: A & D Residential, B Commercial, C Entertainment
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| Player 2: C Residential, A & E Commercial, F Entertainment
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| Player 3: F Residential, D Commercial, B & E Entertainment
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| - Metromania Official Rulebook, Spiel or Face
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