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(Created page with "===Overview=== Be the first to score 10 pieces ===Turn=== A turn comprises of three steps: Action, Develop, Score As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog Place an Egg - place an Egg on any empty space on the board, Eggs themselves cannot later move Move a Tadpole - Move a Tadpole to a single orthogonally adjacent empty space Move a Frog - Move a Frog 1 or 2 spaces in an orthogonal straight line, the landing space must be empty,...")
 
m (→‎Overview: Tidied up some language, added some punctuation, and improved formatting.)
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===Overview===
===<u>Overview</u>===


Be the first to score 10 pieces
Be the first to score 10 or more pieces of your own color.
===<u>Turn</u>===


Each turn consists of three steps: '''Action, Develop, Score'''


===Turn===
* '''Action:''' As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog.
** Place an Egg: Place an Egg on any empty space on the board. Eggs themselves cannot move while on the board.
** Move a Tadpole: Move a Tadpole to an orthogonally adjacent empty space
** Move a Frog: Move a Frog 1 or 2 spaces in an orthogonal straight line to an empty space. The Frog may hop over an adjacent piece to reach an empty space on the other side.


A turn comprises of three steps: Action, Develop, Score
* '''Develop:''' Once you have completed your action, the Develop step occurs, causing some pieces to change symbols.
** From where your moved piece now resides, every orthogonally adjacent piece develops, regardless of color.
** To develop a piece, move it along its life cycle: An Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg.
** Development is not optional, and pieces must always develop in the same order. You can never skip development or develop backwards.


As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog
* '''Score:''' Finally, score any sets you have now created.
** A set is a group of 3 matching symbols in an unbroken orthogonal line, regardless of owner. This means that sets can consist of pieces of a single color or pieces of both colors.
** These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. You may not be scoring for yourself.)
** In the instance of intersecting sets, all components score. (e.g. In a "+" configuration, all 5 would score, but the middle one does NOT double score.)


Place an Egg - place an Egg on any empty space on the board, Eggs themselves cannot later move
After a player has played an action, developed all necessary pieces, and scored any resulting sets, it becomes their opponent's turn.
===<u>Game End</u>===


Move a Tadpole - Move a Tadpole to a single orthogonally adjacent empty space
The game ends when a player has scored 10 or more of their own pieces. Then, the player with the most scored pieces wins the game. (e.g. If one player reaches 11 points, and their opponent simultaneously reaches 10 points, 11 beats 10.) If the score is tied, then the game ends in a draw.


Move a Frog - Move a Frog 1 or 2 spaces in an orthogonal straight line, the landing space must be empty, but the Frog may hop over another piece if taking the full 2 movement
The game also ends if a player is unable to perform an action on their turn. If a player has no legal actions, that player loses the game. This secondary win condition is called Elimination.


Once you have completed your action, the Develop step occurs
=== '''<u>Small Pond Variation</u>''' ===
 
If playing on the Small Pond, the game is played on a 4x4 grid. Each player begins with 11 eggs in their spawn, and the win condition is 7 points.
From where your moved piece now resides, every piece orthogonally adjacent to it develops, this is both yours AND your opponents. To Develop a piece, move it along its life cycle (an Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg) aka pieces will both upgrade and downgrade, be warned.
 
Finally, score any sets you have now created. A set is a group of 3 matching symbols in an orthogonal line, regardless of owner. These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. you may not be scoring for yourself)
 
In the instance of intersecting sets, all components score. e.g. in a "+" configuration, all 5 would score, but the middle one does NOT double score.
 
 
===Game End===
 
The game can either end when a player has scored 10 or more pieces OR when a player is unable to take their turn, that player then loses
 
If playing on the Small Pond, it ends when a player has scored 7 or more piece
 
Small Pond can either be used for a faster game or as a best of 3 contest

Revision as of 17:05, 5 November 2023

Overview

Be the first to score 10 or more pieces of your own color.

Turn

Each turn consists of three steps: Action, Develop, Score

  • Action: As your action, you can either Place an Egg, Move a Tadpole, or Move a Frog.
    • Place an Egg: Place an Egg on any empty space on the board. Eggs themselves cannot move while on the board.
    • Move a Tadpole: Move a Tadpole to an orthogonally adjacent empty space
    • Move a Frog: Move a Frog 1 or 2 spaces in an orthogonal straight line to an empty space. The Frog may hop over an adjacent piece to reach an empty space on the other side.
  • Develop: Once you have completed your action, the Develop step occurs, causing some pieces to change symbols.
    • From where your moved piece now resides, every orthogonally adjacent piece develops, regardless of color.
    • To develop a piece, move it along its life cycle: An Egg becomes a Tadpole, a Tadpole becomes a Frog, and a Frog becomes an Egg.
    • Development is not optional, and pieces must always develop in the same order. You can never skip development or develop backwards.
  • Score: Finally, score any sets you have now created.
    • A set is a group of 3 matching symbols in an unbroken orthogonal line, regardless of owner. This means that sets can consist of pieces of a single color or pieces of both colors.
    • These pieces are removed from the board and given to their owner to form their owner's scoring pile (i.e. You may not be scoring for yourself.)
    • In the instance of intersecting sets, all components score. (e.g. In a "+" configuration, all 5 would score, but the middle one does NOT double score.)

After a player has played an action, developed all necessary pieces, and scored any resulting sets, it becomes their opponent's turn.

Game End

The game ends when a player has scored 10 or more of their own pieces. Then, the player with the most scored pieces wins the game. (e.g. If one player reaches 11 points, and their opponent simultaneously reaches 10 points, 11 beats 10.) If the score is tied, then the game ends in a draw.

The game also ends if a player is unable to perform an action on their turn. If a player has no legal actions, that player loses the game. This secondary win condition is called Elimination.

Small Pond Variation

If playing on the Small Pond, the game is played on a 4x4 grid. Each player begins with 11 eggs in their spawn, and the win condition is 7 points.