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(Created page with "===Overview=== The game continues until the tiles run out or a player can't place a tile ===Turn=== The start player may rotate the space station as much as they desire until one of the depots is facing them and likewise a depot is facing each of the other players Each player now drafts 1 tile from the depot which faces them All players place their tile according to placement rules (and add a meteorite token if the corresponding symbol is present) All players adva...")
 
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Pass the start player marker and start a new round
Pass the start player marker and start a new round
===Tile Placement===
The first tile of the game must be placed so an edge touches a border
Additional tiles must be orthogonally adjacent to pre-existing tiles
Tiles cannot overlap other tiles and neither can they fully cover/replace each other
Tiles cannot hangover the edge of the grid
Tiles have to sit so they are aligned with the printed grid
Lifepods and Rovers CAN have tiles placed on them, but the object is then removed permanently
===Resource Tracks===
The resource tracks have two shared icons which are claimed
Victory points - activated at the end of the game, and the player gets the highest one they have passed
Synergy Boosts - These are activated immediately and allow the player to move again on the same or different resource track

Revision as of 17:13, 11 October 2023

Overview

The game continues until the tiles run out or a player can't place a tile


Turn

The start player may rotate the space station as much as they desire until one of the depots is facing them and likewise a depot is facing each of the other players

Each player now drafts 1 tile from the depot which faces them

All players place their tile according to placement rules (and add a meteorite token if the corresponding symbol is present)

All players advance the corresponding resource trackers based on the tile selected

Pass the start player marker and start a new round


Tile Placement

The first tile of the game must be placed so an edge touches a border

Additional tiles must be orthogonally adjacent to pre-existing tiles

Tiles cannot overlap other tiles and neither can they fully cover/replace each other

Tiles cannot hangover the edge of the grid

Tiles have to sit so they are aligned with the printed grid

Lifepods and Rovers CAN have tiles placed on them, but the object is then removed permanently


Resource Tracks

The resource tracks have two shared icons which are claimed

Victory points - activated at the end of the game, and the player gets the highest one they have passed

Synergy Boosts - These are activated immediately and allow the player to move again on the same or different resource track