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Tips bunnykingdom: Difference between revisions
Chloe-price (talk | contribs) (Created page with "tips: you have about 40 cards and will want like 200 points. so each card shall give you about 5 points on average. cards that give you less than 5 points are bad, vice versa. so here comes advices: 1,tiefs are the main source of your victory points. you shall get a fief of at least all 3 basic resources and many castles. and because fiefs give you points every turn, you shall get it ready as early as possible. 2, most Parchment cards give you more than 5 so you shall ta...") |
BusyBeaver (talk | contribs) (grammar) |
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Tips: | |||
1. You draw ~40 cards and want to score ~200 points. So each card should give you about 5 points on average. | |||
2. Fiefs are the main source of your victory points. You should get a fief of at least all 3 basic resources and many castles. | |||
3. Most Parchment cards give you more than 5 so you should take more of this kind. Cards like pan pan the barbarian, socialist and liberal, diplomat and bureaucrat usually give you 10+ points so they are solid choices. You may have one or two resource production missions, but don't get all three. You can't finish that much. | |||
4. Territory on its own gives you no points. Even with special parchment cards, they tend to yield less than 5 points, so you should not take unnecessary territory cards. Focus on a small fief that has all resources and just enough space to put in your castles. | |||
5. Don't waste your first turns getting overly scattered territories which you may not use later. Instead, focus on getting buildings cards and parchments first. After a few turns, you can see where the other players plan to settle and identify an empty region for yourself where competition over territories is less likely. | |||
6. You should start building your primary fief neither too early nor too late: Getting cohesive territory early is hard and the few points are not so relevant in total. Building too late leaves few rounds to score. Therefore, the best time to commit your buildings is usually round 2 or 3. |
Latest revision as of 14:03, 9 August 2023
Tips:
1. You draw ~40 cards and want to score ~200 points. So each card should give you about 5 points on average.
2. Fiefs are the main source of your victory points. You should get a fief of at least all 3 basic resources and many castles.
3. Most Parchment cards give you more than 5 so you should take more of this kind. Cards like pan pan the barbarian, socialist and liberal, diplomat and bureaucrat usually give you 10+ points so they are solid choices. You may have one or two resource production missions, but don't get all three. You can't finish that much.
4. Territory on its own gives you no points. Even with special parchment cards, they tend to yield less than 5 points, so you should not take unnecessary territory cards. Focus on a small fief that has all resources and just enough space to put in your castles.
5. Don't waste your first turns getting overly scattered territories which you may not use later. Instead, focus on getting buildings cards and parchments first. After a few turns, you can see where the other players plan to settle and identify an empty region for yourself where competition over territories is less likely.
6. You should start building your primary fief neither too early nor too late: Getting cohesive territory early is hard and the few points are not so relevant in total. Building too late leaves few rounds to score. Therefore, the best time to commit your buildings is usually round 2 or 3.