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(Created page with "== Gameplay == Starting with the first turn, players will take alternating turns.</br> Each turn, the active player chooses one of the two visible actions (not covered by the Rooster), on their action area: * Add an animal * Move an animal After performing the action, the Rooster must be moved on top of the symbol of the performed action, as an indicator that the player’s turn is over.</br> If a player no longer has animals left to add to the game board, they are no lo...")
 
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== Gameplay ==
Starting with the first turn, players will take alternating turns.
Starting with the first turn, players will take alternating turns.</br>
 
Each turn, the active player chooses one of the two visible actions (not covered by the Rooster), on their action area:
Each turn, the active player chooses one of the two visible actions (not covered by the Rooster), on their action area:
* Add an animal
 
* Move an animal
*• '''Add an animal'''
After performing the action, the Rooster must be moved on top of the symbol of the performed action, as an indicator that the player’s turn is over.</br>
*• '''Move an animal'''
If a player no longer has animals left to add to the game board, they are no longer required to move the Rooster and, from then on, will always move an animal as their action.</br>
 
After performing the action, the Rooster must be moved on top of the symbol of the performed action, as an indicator that the player’s turn is over (automated on BGA).
 
If a player no longer has animals left to add to the game board, they are no longer required to move the Rooster and, from then on, will always move an animal as their action.
 
If a player still has animals to add and is forced to add an animal, but the rules don't allow the animal to be placed, the game ends and the other player wins.
If a player still has animals to add and is forced to add an animal, but the rules don't allow the animal to be placed, the game ends and the other player wins.


=== Placement rules ===
== Placement rules ==
The <b style="color:#00677F">Donkey</b> can only be placed at ground level on an empty square.</br>
The <b style="color:#00677F">Donkey</b> can only be placed at ground level on an empty square.
The <b style="color:#ADBFD0">Dog</b> can only be placed on top of an already placed <b style="color:#00677F">Donkey</b> or at ground level on an empty square.</br>
 
The <b style="color:#D26854">Cat</b> can only be placed on top of an already placed <b style="color:#ADBFD0">Dog</b> or at ground level on an empty square.</br>
The <b style="color:#ADBFD0">Dog</b> can only be placed on top of an already placed <b style="color:#00677F">Donkey</b> or at ground level on an empty square.
 
The <b style="color:#D26854">Cat</b> can only be placed on top of an already placed <b style="color:#ADBFD0">Dog</b> or at ground level on an empty square.
 
== Add an animal ==
To add an animal, the player chooses one of their animals and places it on the game board by following the placement rules.


=== Add an animal ===
To add an animal, the player chooses one of their animals and places it on the game board by following the placement rules.</br>
Once an animal is added to the board, it will become available to any player.
Once an animal is added to the board, it will become available to any player.


=== Move an animal ===
== Move an animal ==
To move an animal, the player chooses any animal or stack of animals from the ones already on the game board and moves it to any other space by following the placement rules.</br>
To move an animal, the player chooses any animal or stack of animals from the ones already on the game board and moves it to any other space by following the placement rules.
To move a stack of animals the player must always keep their stack order but can move a portion of a stack.</br>
 
To move a stack of animals the player must always keep their stack order but can move a portion of a stack.
 
A player cannot invert the last player’s action.
A player cannot invert the last player’s action.



Latest revision as of 14:11, 15 July 2023

Starting with the first turn, players will take alternating turns.

Each turn, the active player chooses one of the two visible actions (not covered by the Rooster), on their action area:

  • Add an animal
  • Move an animal

After performing the action, the Rooster must be moved on top of the symbol of the performed action, as an indicator that the player’s turn is over (automated on BGA).

If a player no longer has animals left to add to the game board, they are no longer required to move the Rooster and, from then on, will always move an animal as their action.

If a player still has animals to add and is forced to add an animal, but the rules don't allow the animal to be placed, the game ends and the other player wins.

Placement rules

The Donkey can only be placed at ground level on an empty square.

The Dog can only be placed on top of an already placed Donkey or at ground level on an empty square.

The Cat can only be placed on top of an already placed Dog or at ground level on an empty square.

Add an animal

To add an animal, the player chooses one of their animals and places it on the game board by following the placement rules.

Once an animal is added to the board, it will become available to any player.

Move an animal

To move an animal, the player chooses any animal or stack of animals from the ones already on the game board and moves it to any other space by following the placement rules.

To move a stack of animals the player must always keep their stack order but can move a portion of a stack.

A player cannot invert the last player’s action.

End of game

The aim of the game is to complete a line of three animals of the same type in either a horizontal, diagonal or vertical row.
Only the top animal of each stack or animals standing alone will be considered to determine a complete line.
The first player who places the third animal on a complete line of animals of the same type wins the game.