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(Created page with "===Overview=== The game is played over 6 years (rounds) where players take actions until everyone passes and then any unused Workers and Resources are discarded to the general supply, each Year concludes with an attack from the Picts and you must try to defend yourself! ===Start of Year=== Turn over a new Fate Card and everyone gains the resources listed Each player draws 2 personal cards and chooses one for a Path and the other for a Prospect The Path option looks...") |
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1 Attribute per filled space in Road | 1 Attribute per filled space in Road | ||
===Turns=== | |||
The main phase allows players to use their supplies to take actions which involve filling in spaces from left to right on various tracks and perhaps gaining extra supplies if the space filled contained an icon | |||
The cost to advance on a track is shown in the banner where that track's name can be found | |||
Some areas work slightly differently, maybe filling in a different direction or being filled in whatever order you like | |||
If a space has a "#" icon, it is filled with the year number rather than shaded in | |||
There are 22 different action area types, some of which having multiple different sub-tracks within them: | |||
Cohorts | |||
Mining and Foresting | |||
Wall Guard | |||
Cippi / Wall / Fort | |||
Granaries | |||
Resource Production | |||
Training Ground | |||
Hotels / Workshops / Roads | |||
Forum | |||
Landmark | |||
Attributes | |||
Citizens | |||
Precincts | |||
Market | |||
Theatre | |||
Ludus Gladiatorius | |||
Gardens | |||
Temples | |||
Baths | |||
Courthouse | |||
Diplomats | |||
Scouts |
Revision as of 17:28, 20 June 2023
Overview
The game is played over 6 years (rounds) where players take actions until everyone passes and then any unused Workers and Resources are discarded to the general supply, each Year concludes with an attack from the Picts and you must try to defend yourself!
Start of Year
Turn over a new Fate Card and everyone gains the resources listed
Each player draws 2 personal cards and chooses one for a Path and the other for a Prospect
The Path option looks at the top "sky" part of the card which will suggest an objective which will grant extra points if achieved
The Prospect option looks at the lower left tag which will provide additional starting supplies
After this decision has been made, players gain extra supplies based on what they have filled in so far:
1 Resource per filled space in Resource Production
1 Civilian per filled space in Hotel
1 Builder per filled space in Workshop
1 Attribute per filled space in Road
Turns
The main phase allows players to use their supplies to take actions which involve filling in spaces from left to right on various tracks and perhaps gaining extra supplies if the space filled contained an icon
The cost to advance on a track is shown in the banner where that track's name can be found
Some areas work slightly differently, maybe filling in a different direction or being filled in whatever order you like
If a space has a "#" icon, it is filled with the year number rather than shaded in
There are 22 different action area types, some of which having multiple different sub-tracks within them:
Cohorts
Mining and Foresting
Wall Guard
Cippi / Wall / Fort
Granaries
Resource Production
Training Ground
Hotels / Workshops / Roads
Forum
Landmark
Attributes
Citizens
Precincts
Market
Theatre
Ludus Gladiatorius
Gardens
Temples
Baths
Courthouse
Diplomats
Scouts