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'''On their turn, a player must place a blue, yellow or red expedition arrow on the board.''' The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started. | '''On their turn, a player must place a blue, yellow or red expedition arrow on the board.''' The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started. | ||
If you reach a '''green destination''', the player who owns the card for that location has '''achieved one of their objectives'''. If it is a common destination, the player places the card in front of them and a new | If you reach a '''green destination''', the player who owns the card for that location has '''achieved one of their objectives'''. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play. | ||
If you reach a '''blue destination''', you may '''play another arrow from any expedition'''. | If you reach a '''blue destination''', you may '''play another arrow from any expedition'''. |
Revision as of 22:21, 6 June 2023
Setup
Every player get 3 tickets and 9 destination cards (12 cards if less than 4 players). Six additional destination cards are drawn face up for all players.
Reveal 4 destinations per player
Before starting the game, in turn order, each player must place a token in their color on a location on the board corresponding to a destination card in their hand. Repeat until everyone has placed 4 tokens. Tokens must be placed at least 3 paths from the wind rose.
Gameplay
On their turn, a player must place a blue, yellow or red expedition arrow on the board. The first arrow of each color must start at the wind rose. All other arrows must continue an expedition already started.
If you reach a green destination, the player who owns the card for that location has achieved one of their objectives. If it is a common destination, the player places the card in front of them and adds a new card to the common destinations to replace it, so there are always 6 common destinations in play.
If you reach a blue destination, you may play another arrow from any expedition.
If you reach a red destination, you win a ticket.
If a player makes a loop with an expedition, they benefit from the effect of their destination AND play another arrow of the same color starting from any point of the expedition.
Tickets
On their turn a player can play up to 2 tickets.
A ticket allows you to either:
- • play another arrow from any expedition,
- • remove the last arrow from an expedition and apply the effect of the destination that was upstream; or
- • exchange one of your cards by drawing two from the draw pile and keeping one.
End of game
The game ends when a player has reached all their destinations. Play continues until everyone has had the same number of turns.
A game also stops if all arrows have been played.
Scoring
ADD 1 point for:
- each reached destination
- each token taken back => 1 point
- SUBTRACT 1 point for:
- each card still in hand at the end of the game
- each token still on the board at the end of the game
The player with the most points wins. In the event of a tie, the player with the most tickets is awarded.
Additional notes
An expedition cannot return to itself directly (no round trip on the same path). But several expeditions of different colors can follow the same path.
Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).