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Gamehelpempireplateau: Difference between revisions

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Empire Plateau (arena) is an adaptation of the 2 to 4 multi-player version of the same game. The only difference being, arena has quicker-contact due to being on the smaller 16x11 long/latt grid as oppossed to the 24 x 11 used by its First edition sibling. Arena is restricted to 2-players at a time.
===Objective===
===Objective===



Revision as of 23:54, 1 June 2023

Empire Plateau (arena) is an adaptation of the 2 to 4 multi-player version of the same game. The only difference being, arena has quicker-contact due to being on the smaller 16x11 long/latt grid as oppossed to the 24 x 11 used by its First edition sibling. Arena is restricted to 2-players at a time.

Objective

Land on your Opponent's Empire Base

Turn

On your turn, you must make a minimum of 6 movements

Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6

The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire's Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves.

A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.

An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)

An army cannot be moved a second time in the same turn even if it has moves remaining.


Capturing

If your army captures an opponent, this ends its move and the opponent army is removed from the board

2s can only capture if moved in an L shape

4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and this jumped piece is not captured.