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(Improved upon wording and elaboration of all sections on this page. I have played this game on BGA and am currently ranked #12 on the website. User: darkfinale)
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== Overview ==
== Overview ==
Starting with the first player, you take alternating turns. Each turn players choose 2 out of 4 possible actions, trying to receive Pawns for special abilities and completing sets of Season cards for the most points at the end of the game.
Players take turns to draw and play cards to complete sets of Season cards, for the most points at the end of the game.


The game ends immediatly when a player completes all 4 Season sets. Alternatively, when a draw pile is emptied, the active player will finish their turn, taking a bonus wildcard if any are left, then the remaining players take one last turn.
The game ends in one of two ways: Either a player completes all 4 Seasons, or when one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wildcard if there are any left. The remaining players take one last turn, then scoring occurs.


== Gameplay ==
== Gameplay ==
On your turn, you must take 2 actions, which can be different or twice the same action.
On your turn, you must take 2 actions from the 4 actions below. You are allowed to perform the same action for both actions.


The available actions are:
The available actions are:


* Take 2 Season cards, face-down, from the face-down draw piles
* Take 2 face-down Season cards from the face-down draw piles. You are allowed to draw from either or both draw piles.
* Take 1 Season card, face-up, from one of the 3 face-up columns or from the discard
* Take 1 face-up Season card from either one of the 3 face-up columns or from the face-up discard pile.
* Place cards in front of you
* Take 1 wild card by discarding 2 cards from your hand which are present in your board.
* Take a wild card
* Play cards to your board, paying 1 card for each card played from your hand to the face-up discard pile.


Actions are boosted if you have the corresponding wooden animal token.
Actions are boosted if you have the corresponding wooden animal token.


=== Take 2 cards ===
==== Take 2 face-down Season cards ====
You must take 2 cards from either drawing pile to your hand. You can take both cards from the same pile or one from each.
Take 2 cards from either draw pile to your hand. You can take from the same pile or one from each pile.


If you own the Squirrel (brown token), you can take 3 cards instead of 2.
If you own the Squirrel (brown token), you can take 3 cards instead of 2.
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''Note: The back of Season cards does not necessarily match with the Season on the front of the card. When you take a face-down card, there is a 4 out of 5 chance that the card's Season will match its back. In the remaining 1/5, the card will be a Spring. There are no Spring cards with a matching back.''
''Note: The back of Season cards does not necessarily match with the Season on the front of the card. When you take a face-down card, there is a 4 out of 5 chance that the card's Season will match its back. In the remaining 1/5, the card will be a Spring. There are no Spring cards with a matching back.''


=== Take 1 face-up card ===
==== Take 1 face-up Season card ====
You must take either 1 face-up card from the discard pile or 1 of the topmost face-up cards in one of the 3 columns. If you take the last card in one of the columns, rebuild it up to 3 cards from the drawing piles.
Take 1 face-up card, either from the 3 columns or the discard pile.  
 
If you took the last card from any column, rebuild it up to 3 cards using the face-down draw piles.


If you own the Rabbit (purple token), you can take 2 face-up cards instead of 1.
If you own the Rabbit (purple token), you can take 2 face-up cards instead of 1.


=== Place cards ===
==== Take 1 wild card ====
You must place cards from your hand on one of the 4 corners of your Player card. The right corners allow you to place cards in ascending order while the left ones let you place them in descending order. Each corner will be occupied by a single Season and two corners cannot have the same Season.
Discard 2 cards from your hand that you have already played to your board.
 
Take a wild card, if available, from the supply.
 
You then place that wild card in any Season, in place of a missing value.


When you place your first card in one of the 4 Seasons, you must first pick one free corner to place that card. It will determine if that Season will be ascending or descending. The next cards in that Season must be placed on the same corner. A Season cannot hold two cards with the same value.
You cannot have two wildcards in the same Season.
 
In later "Place cards" actions, you can replace a wild card with the corresponding missing value. When that happens, you must replace that wild card to fill for another missing value.
 
==== Play cards ====
Play cards from your hand to one of the 4 corners of your board.
 
The right corners are scored in ascending order, and vice versa.
 
You cannot have 2 corners with the same season.
 
A Season cannot hold two cards with the same value.


For each card you placed, you need to pay a corresponding cost:
For each card you placed, you need to pay a corresponding cost:


* Discard 1 card from your hand for each card you place on an empty corner (first card of the Season). Discard 1 card if the card you placed is the highest value in an ascending Season, or lowest value in a descending Season.
* 1 card for each card placed on an empty corner
* Discard 2 cards from your hand for each card that's placed either between 2 previously placed cards or between a placed card and your Placer card.
* 1 card if the card is the highest value in an ascending corner
* 1 card if the card is the lowest value in a descending corner
* 2 cards otherwise


If you are the first player to have 3+ cards in that Season, you take the corresponding animal token from the supply. If you have as many or more Season cards than the player who currently owns the animal token, you take the token from them and they get a Feather from the supply (if available).
=== Animal Tokens ===
The first player to have 3+ cards in any Season takes the corresponding animal token from the supply.


If you own the Frog (green token), you get a discount of 1 discard for one of your placed cards.
Any player who has equal or higher number of Season cards than the current owner of the animal token takes it from them.


=== Take a wild card ===
They then receive a feather token from the supply (if available).
You can discard 2 cards from your hand that have the same value and Season as cards you have already placed in front of you, to get a wild card, as long as one is available in the supply. You then immediately place that wild card in any Season, in placed of a missing value.


You cannot have two wildcards in the same Season.
=== Feather Tokens ===
All players start the game with 1 Feather token.


In later "Place cards" actions, you can replace a wild card with the corresponding missing value. When that happens, you must replace that wild card to fill for another missing value.
Feather tokens can be gained when a player loses their animal token.


=== Feathers ===
On a turn, a player can discard a Feather token to use the power of one animal token.
You start the game with a Feather token, and each time someone takes an animal token from you, you can take 1 Feather from the supply (as long as one is available).


On your turn, you can discard one Feather to use the power of one animal token. That power will be active for your next action on that turn.
This power will be active for the next action on that turn.


=== Animal effects ===
=== Animal effects ===


Frog (green token) - you get a discount of 1 discard for one of your placed cards
Frog (green token) - Your discard action has a discount of 1, per action.


Squirrel (brown token) - you can take 3 cards instead of 2
Squirrel (brown token) - When taking face-down Season cards, take 3 instead of 2 face-down cards.


Rabbit (purple token) - you can take 2 face-up cards instead of 1
Rabbit (purple token) - When taking face-up Season cards, take 2 instead of 1 face-down card.


Otter (orange token) - your hand size limit increases to 8
Otter (orange token) - Your hand limit is increased to 8.


=== End of turn ===
=== End of turn ===
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== End game and Scoring ==
== End game and Scoring ==
The game ends immediatly when a player completes all 4 Season sets. Alternatively, when a draw pile is emptied, the active player will finish their turn, taking a bonus wildcard if any are left, then the remaining players take one last turn.
The game ends in one of two ways: Either a player completes all 4 Seasons, or when one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wildcard if there are any left. The remaining players take one last turn, then scoring occurs.
 
At the end of the game:


* for each of your Seasons, you earn '''1 point''' per card in your longest uninterrupted sequence.
Scoring per player
* you earn '''2 points''' for each animal token you own
* you '''loose 2 points''' for each empty corner of your Player card


Whoever has collected the most points, wins.
* 1 point per card in the longest uninterrupted sequence, per Season
* 2 points per animal token
* -2 points per empty corner
The player with the most points is the winner.


In the case of a tie, the player with the most cards in hand is the winner. If players are still tied, whoever has played the most wild cards is the winner.
In the case of a tie, the player with the most cards in hand is the winner. If players are still tied, whoever has played the most wild cards is the winner.

Revision as of 10:07, 30 May 2023

Overview

Players take turns to draw and play cards to complete sets of Season cards, for the most points at the end of the game.

The game ends in one of two ways: Either a player completes all 4 Seasons, or when one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wildcard if there are any left. The remaining players take one last turn, then scoring occurs.

Gameplay

On your turn, you must take 2 actions from the 4 actions below. You are allowed to perform the same action for both actions.

The available actions are:

  • Take 2 face-down Season cards from the face-down draw piles. You are allowed to draw from either or both draw piles.
  • Take 1 face-up Season card from either one of the 3 face-up columns or from the face-up discard pile.
  • Take 1 wild card by discarding 2 cards from your hand which are present in your board.
  • Play cards to your board, paying 1 card for each card played from your hand to the face-up discard pile.

Actions are boosted if you have the corresponding wooden animal token.

Take 2 face-down Season cards

Take 2 cards from either draw pile to your hand. You can take from the same pile or one from each pile.

If you own the Squirrel (brown token), you can take 3 cards instead of 2.

Note: The back of Season cards does not necessarily match with the Season on the front of the card. When you take a face-down card, there is a 4 out of 5 chance that the card's Season will match its back. In the remaining 1/5, the card will be a Spring. There are no Spring cards with a matching back.

Take 1 face-up Season card

Take 1 face-up card, either from the 3 columns or the discard pile.

If you took the last card from any column, rebuild it up to 3 cards using the face-down draw piles.

If you own the Rabbit (purple token), you can take 2 face-up cards instead of 1.

Take 1 wild card

Discard 2 cards from your hand that you have already played to your board.

Take a wild card, if available, from the supply.

You then place that wild card in any Season, in place of a missing value.

You cannot have two wildcards in the same Season.

In later "Place cards" actions, you can replace a wild card with the corresponding missing value. When that happens, you must replace that wild card to fill for another missing value.

Play cards

Play cards from your hand to one of the 4 corners of your board.

The right corners are scored in ascending order, and vice versa.

You cannot have 2 corners with the same season.

A Season cannot hold two cards with the same value.

For each card you placed, you need to pay a corresponding cost:

  • 1 card for each card placed on an empty corner
  • 1 card if the card is the highest value in an ascending corner
  • 1 card if the card is the lowest value in a descending corner
  • 2 cards otherwise

Animal Tokens

The first player to have 3+ cards in any Season takes the corresponding animal token from the supply.

Any player who has equal or higher number of Season cards than the current owner of the animal token takes it from them.

They then receive a feather token from the supply (if available).

Feather Tokens

All players start the game with 1 Feather token.

Feather tokens can be gained when a player loses their animal token.

On a turn, a player can discard a Feather token to use the power of one animal token.

This power will be active for the next action on that turn.

Animal effects

Frog (green token) - Your discard action has a discount of 1, per action.

Squirrel (brown token) - When taking face-down Season cards, take 3 instead of 2 face-down cards.

Rabbit (purple token) - When taking face-up Season cards, take 2 instead of 1 face-down card.

Otter (orange token) - Your hand limit is increased to 8.

End of turn

At the end of your second action, you must discard down to 5 cards.

If you own the Otter (orange token), you can keep up to 8 cards at the end of your turn.

End game and Scoring

The game ends in one of two ways: Either a player completes all 4 Seasons, or when one draw pile is emptied. In the latter case, the active player finishes their turn and takes a bonus wildcard if there are any left. The remaining players take one last turn, then scoring occurs.

Scoring per player

  • 1 point per card in the longest uninterrupted sequence, per Season
  • 2 points per animal token
  • -2 points per empty corner

The player with the most points is the winner.

In the case of a tie, the player with the most cards in hand is the winner. If players are still tied, whoever has played the most wild cards is the winner.