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Gamehelpexpeditions: Difference between revisions
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'''On their turn, a player must play an expedition arrow of the color of their choice.''' Either by starting from the wind rose if it is the first, or by continuing the expedition already started. | '''On their turn, a player must play an expedition arrow of the color of their choice.''' Either by starting from the wind rose if it is the first, or by continuing the expedition already started. | ||
If they reach a '''green destination''', the player who owns the card (if there is one) has '''achieved one of their objectives'''. If it is a common destination, the player places the card in front of them and a new one from the draw pile replaces it. | |||
If they reach a '''blue destination''', they '''replay a new arrow from any expedition'''. | |||
''' | If they reach a '''red destination''', the player '''wins a ticket'''. | ||
If a player makes a '''loop''' with an expedition, '''they benefit from the effect of their destination AND replay an arrow of the same color''' starting '''from any point''' of this expedition. | |||
* | ====Tickets==== | ||
* | |||
* | '''On their turn a player can, whenever they wish, play up to 2 tickets.''' | ||
A ticket allows you to either: | |||
*• '''replay''' an arrow from any expedition, | |||
*• '''remove the last arrow''' from an expedition and apply the effect of the destination that was upstream; or | |||
*• '''exchange one of your cards''' with another of two from the draw pile. | |||
==End of game== | ==End of game== |
Revision as of 17:51, 28 May 2023
Setup
Every player get 3 tickets and some destinations (12 cards if less than 4 players, 9 otherwise). Six additional destination cards are drawn face up for all players.
Reveal 4 destinations per player
Before starting the game, each player must place a token of their color on the board corresponding to one of their destinations in hand. This is to be done 4 times until all the tokens are placed. These must be placed at least 3 paths from the wind rose.
Gameplay
On their turn, a player must play an expedition arrow of the color of their choice. Either by starting from the wind rose if it is the first, or by continuing the expedition already started.
If they reach a green destination, the player who owns the card (if there is one) has achieved one of their objectives. If it is a common destination, the player places the card in front of them and a new one from the draw pile replaces it.
If they reach a blue destination, they replay a new arrow from any expedition.
If they reach a red destination, the player wins a ticket.
If a player makes a loop with an expedition, they benefit from the effect of their destination AND replay an arrow of the same color starting from any point of this expedition.
Tickets
On their turn a player can, whenever they wish, play up to 2 tickets.
A ticket allows you to either:
- • replay an arrow from any expedition,
- • remove the last arrow from an expedition and apply the effect of the destination that was upstream; or
- • exchange one of your cards with another of two from the draw pile.
End of game
The game ends when a player has reached all their destinations. Players play again, up to the first player (so everyone has the same number of turns).
A game also stops if all arrows have been played.
Scoring
- each reached destination => 1 point
- each card still in hand at the end => -1 point
- each token taken back => 1 point
- each token still on the board at the end => -1 point
The player with the most points wins. In the event of a tie, the player with the most tickets is awarded.
Additional notes
An expedition cannot return to itself directly (no round trip on the same path). But several expeditions of different colors can follow the same path.
Finally, the Earth is round, the red dots at the edge of the board are one and the same destination point (at the same height only).