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* how to construct the game state automatically
* how to construct the game state automatically
All of these described here https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio
All of these described here https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio
There is also HUGE checklist of things you need to test manually which you may not even thing about, defined here https://en.doc.boardgamearena.com/Pre-release_checklist


== Manual Testing locally ==
== Manual Testing locally ==

Revision as of 16:22, 29 April 2023

When you develop a game yuu obviously have to test it, this page collects the info about testing in one place

Manual Testing on BGA

For manual testing most important things to know is

  • how to start/stop game in one click
  • how to switch between players in one click
  • how to save/restore the game state
  • how to construct the game state automatically

All of these described here https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio

There is also HUGE checklist of things you need to test manually which you may not even thing about, defined here https://en.doc.boardgamearena.com/Pre-release_checklist

Manual Testing locally

HTML/CSS At this era the file sync is almost instant so you do not save much by doing this locally, however if internet is a challenge - here are some tips https://en.doc.boardgamearena.com/Tools_and_tips_of_BGA_Studio#Speed_up_CSS_development_and_layout

PHP You can run and debug php locally using tip https://en.doc.boardgamearena.com/BGA_Studio_Cookbook#Creating_a_test_class_to_run_PHP_locally

Automated Testing

JavaScript

I have not tried it. If you have any success please add instructions here. Theoretically its is possible to hook something like selenium to studio games

PHP You can hook up phpunit and write unit tests for php, for that you need stubs for framework functions and classes

<?php

define("APP_GAMEMODULE_PATH", getenv('APP_GAMEMODULE_PATH')); 

spl_autoload_register(function ($class_name) {
  
    switch ($class_name) {
        case "APP_GameClass":
            //var_dump($class_name);
            //var_dump(APP_GAMEMODULE_PATH);
            include APP_GAMEMODULE_PATH."/module/table/table.game.php";
            break;
        default:
            include $class_name . ".php";
            break;
    }
});

?>
  • Set env var APP_GAMEMODULE_PATH to point where stubs are in this case, i.e APP_GAMEMODULE_PATH=$HOME/git/bga-sharedcode/misc
  • Create a test in tests/ folder (see phpunit examples)
<?php declare(strict_types=1);
use PHPUnit\Framework\TestCase;

require_once "../mygame.game.php";

class GameUT extends MyGame {
    function __construct() {
        parent::__construct();
        include "../material.inc.php";
    }
    // override/stub methods here that access db and stuff
}

final class GameTest extends TestCase {
    public function testGameProgression() {
        $m = new GameUT();
        $this->assertEquals(0,$m->getGameProgression());
    }
    // more tests
}


  • Run this from modules/ dir (this assumes env var above already set globally)
phpunit --bootstrap autoload.php tests/

Play testing on studio

To play test on studio you can use your test accounts dev0... dev9. You can give some of these account to other people just make sure you change the password. You should not encourage other people who are not developers to create studio account, this is against bga policy.