This is a documentation for Board Game Arena: play board games online !

Gamehelpempireplateau: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
Line 7: Line 7:
On your turn, you must make a minimum of 6 movements
On your turn, you must make a minimum of 6 movements


Each piece can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6


The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small piece can then be moved again on that turn, and if moved before small piece, it can also not be moved again on that turn. The Emblem is the only piece that can be stationed or moved through its own Empire's Base
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire's Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves.


A single move is from one dot to another dot connected by a line, in any viable direction
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.


A piece when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go left, back, right, forward - any direction but not diagonal)
A army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)


A piece cannot be moved a second time in the same turn even if it had moves remaining
A piece cannot be moved a second time in the same turn even if it had moves remaining.




===Capturing===
===Capturing===


If your piece captures an opponent, this ends its move and the opponent piece is removed from the board
If your army captures an opponent, this ends its move and the opponent piece is removed from the board


2s can only capture if moved in an L shape
2s can only capture if moved in an L shape


4s can jump a piece before resolving the remainder of their move, but this jumped piece isn't captured
4s can jump any army before resolving the remainder of its move, but this jumped piece isn't captured

Revision as of 12:12, 29 April 2023

Overview

Land on the Opponent's Empire Base

Turn

On your turn, you must make a minimum of 6 movements

Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6

The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire's Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves.

A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.

A army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)

A piece cannot be moved a second time in the same turn even if it had moves remaining.


Capturing

If your army captures an opponent, this ends its move and the opponent piece is removed from the board

2s can only capture if moved in an L shape

4s can jump any army before resolving the remainder of its move, but this jumped piece isn't captured