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Gamehelparchitectsofthewestkingdom: Difference between revisions
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Draw from the building deck, plus an additional card for every 2 workers here | Draw from the building deck, plus an additional card for every 2 workers here | ||
=== Tax Stand actions === | |||
Players can lose 1 Virtue at the tax stand to take all the coins there (coins paid as tax) | |||
=== Guildhall actions === | |||
Players can spend a worker to build a building, or build an available stage of the Cathedral. | |||
To build a building, pay its cost (ensuring you have symbols needed on apprentices) and gain any immediate benefit | |||
To build an available Cathedral stage, pay the corresponding resources and an unused building card, gaining the next bonus card (or just 1 virtue) | |||
Workers spent in either way go in a row to the left of the cathedral. | |||
=== Town Center actions === | |||
Players can capture a player's workers from a specific location paying 1 tax. If the player has have multiple workers in the Town Center, they can capture multiple players' workers in that location, paying 1 coin per set of workers, but still only a tax of 1 coin overall. (in a 2 or 3 player game, each group can be from a different location.) | |||
Captured workers go on your player board, and may be turned in or retrieved at the guardhouse. (Note if you capture your own workers, they go back to your supply) |
Revision as of 20:50, 16 April 2023
How to Play video by Watch it Played with Rodney Smith:
https://www.youtube.com/watch?v=_ZrG99c4vKQ
Overview of Architects of the West Kingdom
West Kingdom trilogy: https://youtu.be/FxI1psoj_R4
Locations
Players can play to several locations on the board to
Resource locations
Mines: 1 clay per worker here, or 1 gold per 2 workers here
Quarry: 1 stone per worker here
Forest: 1 wood per worker here
Silversmith: 1 coin per worker here, plus 1 coin
Black Market locations
(Note these are separate actions, and each can only hold one worker of any player, until black market reset)
Lose 1 Virtue + 1 Coin : Small location bonus
Lose 1 Virtue + 2 Coins : Hire an apprentice for free, or look at 5 buildings and draw one
Lose 1 Virtue + 3 Coins : Large location bonus
Guardhouse actions
Put workers in the guardhouse, gaining 1 coin per worker
Retrieve your workers from the guardhouse (for free)
Pay 5 money (2 of it tax) to retrieve all captured workers from opponents
Pay 6 money (3 of it tax) to pay off a debt
Kings Storehouse actions
Players can take one action per worker they have here, including any actions they have from apprentices
2 (Brick/Wood/Stone) to gain 1 Virtue
3 (Wood/Stone) to gain 1 marble
Workhouse actions
Players can either hire an apprentice or draw from the building deck
Buy an apprentice from the left column for 4 money (2 of it tax) -- or columns further in either market row with multiple workers or by putting 1 coin on skipped apprentices
Draw from the building deck, plus an additional card for every 2 workers here
Tax Stand actions
Players can lose 1 Virtue at the tax stand to take all the coins there (coins paid as tax)
Guildhall actions
Players can spend a worker to build a building, or build an available stage of the Cathedral.
To build a building, pay its cost (ensuring you have symbols needed on apprentices) and gain any immediate benefit
To build an available Cathedral stage, pay the corresponding resources and an unused building card, gaining the next bonus card (or just 1 virtue)
Workers spent in either way go in a row to the left of the cathedral.
Town Center actions
Players can capture a player's workers from a specific location paying 1 tax. If the player has have multiple workers in the Town Center, they can capture multiple players' workers in that location, paying 1 coin per set of workers, but still only a tax of 1 coin overall. (in a 2 or 3 player game, each group can be from a different location.)
Captured workers go on your player board, and may be turned in or retrieved at the guardhouse. (Note if you capture your own workers, they go back to your supply)