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m (→‎Escaping as Mr. Jack: clarified Jack Strategy)
 
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== Escaping as Mr. Jack ==
== Escaping as Mr. Jack ==


* Notice that on an even turn, you know which characters will be available next, and you get first pick next turn.
* Notice that on an even turn, you know which characters will be available (the ones which were not available in the odd turn before) and you get first pick.
** Therefore, if on an odd turn you manage to put Mr. Jack in range of escape and in the dark, you win next turn.
** Therefore, if on an odd turn you manage to put Mr. Jack in range of an escape and in the dark, you win next turn.
* Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.
* Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.


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* Try to split suspects as much as possible between light and dark.
* Try to split suspects as much as possible between light and dark.
** On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light.
** On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light.
** That way Jack can't escape on the next turn.
** That way Jack cannot escape on the next turn.

Latest revision as of 12:14, 20 February 2023

For the rules of Mr Jack, see GameHelpMrJack

Escaping as Mr. Jack

  • Notice that on an even turn, you know which characters will be available (the ones which were not available in the odd turn before) and you get first pick.
    • Therefore, if on an odd turn you manage to put Mr. Jack in range of an escape and in the dark, you win next turn.
  • Otherwise, the basic strategy is to keep as many suspects as possible in the light or in the dark, and Mr. Jack always in the larger group.

Playing as a Detective

  • Try to split suspects as much as possible between light and dark.
    • On odd turns, prefer to put suspects that are playable this turn in the dark, and other suspects in the light.
    • That way Jack cannot escape on the next turn.