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Gamehelpanachrony: Difference between revisions
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Player color is equivalent to Path (of | Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path). Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules. | ||
Warping in a worker requires that a water be spent; warped-in water can be used. | Warping in a worker requires that a water be spent; warped-in water can be used. | ||
Alert workers who are not placed remain alert for the next round. | Alert workers who are not placed remain alert for the next round. |
Revision as of 03:58, 29 January 2023
Player color is equivalent to Path (or faction). Each player chooses a leader (from 2 that are unique to each path). Each player is given a set of asymmetric goals called their "evacuation condition" (randomly chosen from 2 that are unique to each path). All player boards are set to symmetric side A or all player boards are set to asymmetric side B. If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.
Warping in a worker requires that a water be spent; warped-in water can be used.
Alert workers who are not placed remain alert for the next round.