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===INTRODUCTION===
Hex is a strategy game invented by Piet Hein in Denmark in 1942, and later rediscovered and popularized by John Nash. It has simple rules, yet offers a surprising amount of strategic depth. The game can't end in a tie, and when playing without the swap rule, the first player is known to have a theoretical winning strategy, although it is not known what that strategy is.
Le jeu de Hex est un jeu de placement inventé indépendamment par deux mathématiciens, Piet Hein et John Nash, respectivement en 1942 et 1947. L’intérêt principal du jeu tiens a l'opposition entre la simplicité des règles et la complexité des stratégies mises en jeu. Qui plus est, le jeu ne peut finir en match nul, ce qui lui confère un autre aspect intéressant.


== Rules ==


===OBJECTIF===
=== Goal ===
Pour chacun des joueurs le but du jeu est de créer une ligne de pions de sa couleur reliant ses deux cotes du plateau (de sa propre couleur également).


The board has two red edges and two blue edges. The goal for each player is to connect their two edges with stones of their color.


===OUVERTURE===
=== Turns ===
Le premier joueur joue un premier pion sur n'importe quelle case du plateau. Le second joueur a alors le choix entre:
*continuer a jouer avec sa couleur sur n'importe quelle autre case du plateau;
*ou décider d’échanger sa couleur avec son adversaire et de prendre le premier pion placé pour lui. Dans ce cas le premier joueur prend le prochain tour.


Players take turns placing a stone of their own color on the board, with Red going first. Stones can be placed on any empty cell and once placed, they are never moved or removed.


===TOURS===
=== The swap rule ===
Apres les deux premiers tours (voir OUVERTURE), chaque joueur joue un pion de sa couleur a son tour. Un pion peut-être placé sur n'importe quelle case libre du plateau.


To balance the game, the swap rule is used. After the first player opens with a red stone, the second player has the option to "swap," or steal the opponent's first move. In this case, Red's initial stone is replaced by a blue stone and mirrored about the long diagonal. After this, it is Red's turn.


===FIN===
=== Game end ===
Le jeu s’arrête lorsqu'un des joueur a créé une ligne continue antre ses deux cotes du plateau. Il ne peut y avoir d’égalité ou de jeu nul.


The game ends when one of the players has connected their edges with a path of stones of their color. When it is clear to both players who will win, it is customary for the losing player to resign.


===VARIANTES===
== Game options and interface ==
Le jeu peut se jouer sur différentes tailles de plateau. Le 6x6 est a réserver aux débutant et permet d'apprendre facilement les règles et de repérer les premiers "motifs" de jeu. Le 11x11 est une taille classiquement jouée. Le 14x14 est la taille recommandée par John Nash, un des inventeur du jeu, tandis que le 15x15 permet des parties plus longues et potentiellement plus stratégiques.
 
=== Board size ===
 
The game can be played on boards of different sizes. The 6x6 board is designed for beginners, the 11x11 board is a classic size, and the 12x12, 13x13, 14x14, and 15x15 boards are larger options for more experienced players. The 6x6 board size is only available in training mode.
 
=== Making moves and swapping ===
 
To make a move, click on an empty cell. To guard against accidental misclicks, you must confirm each move by clicking on the stone a second time, or by using the "confirm" or "cancel" buttons above the play area. On the second move of the game, you have the option to swap. To do so, click on the "swap" button above the play area. If you do not want to swap, simply make a normal move.
 
=== Resigning and passing ===
 
Players can resign at any time, whether or not it is their turn. The resign button is found in the "additional game controls" menu, which is marked by three dots "..." in the upper right corner of the play area. Passing is rarely done in Hex, as it never benefits a player. However, the option to pass is found in the "additional game controls" menu, which is marked by three dots "..." in the upper right corner of the play area. Three passes in a row are not permitted, so if both players have passed, the next player must make a proper move.
 
=== Accessibility ===
 
The default shades of red and blue used in Hex can be difficult to distinguish for colorblind people. To compensate for this, there is a game display option for color blindness in the Options menu below the game board.

Latest revision as of 03:20, 24 January 2023

Hex is a strategy game invented by Piet Hein in Denmark in 1942, and later rediscovered and popularized by John Nash. It has simple rules, yet offers a surprising amount of strategic depth. The game can't end in a tie, and when playing without the swap rule, the first player is known to have a theoretical winning strategy, although it is not known what that strategy is.

Rules

Goal

The board has two red edges and two blue edges. The goal for each player is to connect their two edges with stones of their color.

Turns

Players take turns placing a stone of their own color on the board, with Red going first. Stones can be placed on any empty cell and once placed, they are never moved or removed.

The swap rule

To balance the game, the swap rule is used. After the first player opens with a red stone, the second player has the option to "swap," or steal the opponent's first move. In this case, Red's initial stone is replaced by a blue stone and mirrored about the long diagonal. After this, it is Red's turn.

Game end

The game ends when one of the players has connected their edges with a path of stones of their color. When it is clear to both players who will win, it is customary for the losing player to resign.

Game options and interface

Board size

The game can be played on boards of different sizes. The 6x6 board is designed for beginners, the 11x11 board is a classic size, and the 12x12, 13x13, 14x14, and 15x15 boards are larger options for more experienced players. The 6x6 board size is only available in training mode.

Making moves and swapping

To make a move, click on an empty cell. To guard against accidental misclicks, you must confirm each move by clicking on the stone a second time, or by using the "confirm" or "cancel" buttons above the play area. On the second move of the game, you have the option to swap. To do so, click on the "swap" button above the play area. If you do not want to swap, simply make a normal move.

Resigning and passing

Players can resign at any time, whether or not it is their turn. The resign button is found in the "additional game controls" menu, which is marked by three dots "..." in the upper right corner of the play area. Passing is rarely done in Hex, as it never benefits a player. However, the option to pass is found in the "additional game controls" menu, which is marked by three dots "..." in the upper right corner of the play area. Three passes in a row are not permitted, so if both players have passed, the next player must make a proper move.

Accessibility

The default shades of red and blue used in Hex can be difficult to distinguish for colorblind people. To compensate for this, there is a game display option for color blindness in the Options menu below the game board.