This is a documentation for Board Game Arena: play board games online !
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You do not need to read any further unless you want to know about advanced and 4 player versions | You do not need to read any further unless you want to know about advanced and 4 player versions | ||
===Advance Rules=== | ===Advance Rules=== | ||
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3) You can draft units to give wider choices | 3) You can draft units to give wider choices | ||
===Four Player / Team Changes=== | ===Four Player / Team Changes=== |
Revision as of 16:48, 30 October 2022
Overview
The aim is to be the first to place all your control markers on green spaces (Key Locations)
Each player has a set of discs representing different units, which will be different for each player and so each player will behave differently
Core Concepts
You can only have one disc (or stack of discs) of each unit out at one time
Discs are used to take actions with matching discs out in the field
Each player has a wild disc (Royal) which can be used to take actions with any disc out in the field
You have 3 discs available to you to use, a number of discs in your draw bag (in your profile area) and a number of discs in reserve (to the left of your hand) ready to go into your draw bag
You each take turns using a single disc until you have no discs left, at which point you both draw back up to 3 discs
Turn
On your turn, select a disc and either place it on the board, discard it face up, or discard it face down
Placement
If you choose to place the disc on the board this can either be on an empty space with either your control marker or your starting locations, or on a space where the same unit is present to bolster it (i.e. make it more difficult to get rid of)
Discard (Face Down)
This will give you 3 options:
Claim Initiative if you do NOT hold it to go first next round
Pass for this action, but may still take an action next turn
Recruit a new Unit from your supply into your discard area, your opponent will get to know what Unit you recruit
Discard (Face Up)
This will give you 4 options performed with an on the board unit of the same type:
Move to an empty adjacent space
Control a location by placing your control marker on the space or swapping an opponent's control marker with your own (Note: 1 Control marker per space, i.e. you cannot "bolster" control to have 2+ control markers on same space)
Attack an adjacent enemy unit by removing one of its discs from the game (i.e. if there was a bolstered stack of 2, it is now 1)
Tactic is the unit's special ability which is carried out in full, an "!" shows something extra they can do beyond normal rules whilst "X" shows something that unit cannot do within normal rules
END OF BASIC RULES
You do not need to read any further unless you want to know about advanced and 4 player versions
Advance Rules
After you've learnt the game, you have three options for future play:
1) You can play with one of the other pre-made unit configurations
2) You can play with random units
3) You can draft units to give wider choices
Four Player / Team Changes
There are 2 Royal (wild) discs shared between the partners
There are 3 starting spaces
Each player has 3 units unique to them
The initiative marker goes to one player, but the other player from the same team cannot take it from them as an action
Players take alternating turns between the two teams
Controlled locations are shared by both players on a team
Recruit action is for the individual, NOT the team (i.e. you cannot recruit for your partner)
Players on the same team are friendlies, so you cannot hurt your partner
Any strategy talk MUST be open so no secret discussions, any communication will be known by the other team