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If you reach the top of the track for a terrain type, you only score 1 for future same terrains even if you have multiple terrains at the top
If you reach the top of the track for a terrain type, you only score 1 for future same terrains even if you have multiple terrains at the top
===Divination===
If your moved meeple finishes anywhere else, you can instead perform a Divination with as MANY of your meeples as you like who stand on terrain tiles without crops (minimum of 1 Divination, you can't do no action)
Guess a crop type which will grow on that meeple's space and check the Pachamama Wheel to find out what actually grows there
If you are correct, you gain points equal to the crop type, a crop token of the same type (unless you already have one of that type), and may perform further Divinations if able or want to
If you are incorrect, you lose points equal to the actual crop type (not the guessed one), you are not allowed to perform any further Divinations regardless if you can or want to, and you skip the "Offering" part of your turn
===Offering===
===Terrain Rules===
===Crop Rules===

Revision as of 18:27, 21 October 2022

Overview

The gameboard is a puzzle of sorts, where you're trying to figure out both where certain terrain types are AND where certain crop types grow via deductive reasoning and elimination

Turn

On your turn you perform 2 actions, the first action is always a move and the second is either a Discovery or a Divination. After which, you may have the option to turn in a set of different crop tokens to earn extra points

Movement

Movement is orthogonal and for a SINGLE meeple at least 1 space i.e. you can't stay where you are and may NOT return to it

To move more than 1 space, you must enter a tile with either a crop token or a meeple of your colour

You may never enter a space of a meeple of another colour

You may not stop on the same space as another of your meeples

You can use your move to bring a new meeple into one of the vacant starting spaces

Discovery

If the meeple you JUST moved lands on an empty space, use the Pachamama Wheel to determine what terrain tile to place there via the co-ordinates

Advance your score marker on the terrain type discovered and score based on how many other of your terrain markers are at that point e.g. if you have discovered 2 sands, 2 grass, and 1 rock, discovering rock will score you 3 points whilst discovering your 3rd sand will only score you 1 point

If you reach the top of the track for a terrain type, you only score 1 for future same terrains even if you have multiple terrains at the top

Divination

If your moved meeple finishes anywhere else, you can instead perform a Divination with as MANY of your meeples as you like who stand on terrain tiles without crops (minimum of 1 Divination, you can't do no action)

Guess a crop type which will grow on that meeple's space and check the Pachamama Wheel to find out what actually grows there

If you are correct, you gain points equal to the crop type, a crop token of the same type (unless you already have one of that type), and may perform further Divinations if able or want to

If you are incorrect, you lose points equal to the actual crop type (not the guessed one), you are not allowed to perform any further Divinations regardless if you can or want to, and you skip the "Offering" part of your turn

Offering

Terrain Rules

Crop Rules