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Gamehelpgangofdice: Difference between revisions

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On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.
On your turn you must choose some number of dice to roll (always at least 1 die).  You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll.  After that your dice roll is final.


The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and contributes 0 points to your score.
The sum of the dice is your score.  The dice have sides numbered 1 to 5, with a sixth side showing a gangster face.  The gangster face is not a number and counts as 0 score points.


Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.
Dice are left on the table after being rolled.  At the end of the round the player with the highest score wins the round and keeps all the dice on the table.

Revision as of 09:17, 8 October 2022

Overview

The game is played in 12 rounds. In each round players try to roll the highest total without triggering the "warning" cards.

Rounds

On each round a "warning" card is randomly selected. It describes some combination of dice that is not permitted.

On your turn you must choose some number of dice to roll (always at least 1 die). You may optionally reroll dice twice: after your initial roll you may optionally choose any of the dice to reroll, then again optionally choose any of the dice to reroll. After that your dice roll is final.

The sum of the dice is your score. The dice have sides numbered 1 to 5, with a sixth side showing a gangster face. The gangster face is not a number and counts as 0 score points.

Dice are left on the table after being rolled. At the end of the round the player with the highest score wins the round and keeps all the dice on the table.

If multiple players have the same score, the tie-breaker is how many dice were rolled (more dice beats fewer dice). If multiple players have the same score with the same number of dice, the one who rolled sooner in the round wins.

If you trigger the "warning" card, you lose the round.

If the card is black, your dice are checked to see if it triggers once you are done re-rolling and have a final result

If the card is yellow, your dice are checked after each roll. If it triggers you instantly lose the round.

Note that the gangster face does not count as a number. It is never equal to any number; it is neither even nor odd; and it adds 0 to your score.

If all players trigger the "warning" card, they all lose the round. All dice used remain on the table; in the next round, they will be bonus dice that will be kept by the winner.

Bonus dice

On the last three rounds, there are bonus dice put on the table:

On round 10, 3 bonus dice on the table

On round 11, 6 bonus dice on the table

On round 12, 9 bonus dice on the table

As always, the winner of each round picks up all the dice on the table.

End of Game

If any player ever loses all dice, that player is eliminated.

The winner is the player with the most dice at the end of the game. If there is a tie the players are joint winners.