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[[Category:Card games]] | |||
For tips on how to play nautilus, see <b>[[Tips_nautilus]]</b> | |||
== Object of the Game == | |||
The player who has won in the most domains will be declared the winner at the end of the game. | * During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are: | ||
** Science | |||
** Exploration | |||
** Navigation | |||
** Engineering | |||
** War | |||
* The player who has won in the most domains will be declared the winner at the end of the game. | |||
== Setup == | |||
The | * The game board is placed between the two players. | ||
* The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down. | |||
* The special cards are shuffled then placed in a pile at the back of the Nautilus, face down. | |||
* The Domain cards are shuffled. Five of them are placed face up on the five empty spaces of the game board. | |||
* The remaining cards form the draw pile which is placed next to the game board, face down. | |||
* One of players gets the Nemo token, thus becoming the first player of the round. | |||
=== Preparation of the Round === | |||
* Before starting a round, each player gets 5 Diver cards, which they look at secretly. | |||
* Then the first player draws two special cards. | |||
* After having looked at them, the player keeps one and gives the other to their opponent. | |||
* Some special cards can be played at the beginning of the round and others during the round. | |||
== Round Overview == | |||
* To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side (bottom) or on the side of their opponent (top). | |||
* Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card. | |||
* Some Diver cards have movement arrows: | |||
** horizontal (#7 and #8) or | |||
** vertical (#6 and #9). | |||
** When they are played, these cards MUST cause a movement action, unless there is no possible movement matching the direction of the arrow. | |||
* At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play. | |||
=== End of the Round === | |||
* The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special). | |||
* The Domain cards are then awarded. | |||
** A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side. | |||
*** There is one exception to this rule: the Diver card of value 1 (with a crab on it) always wins against the card of value 14. | |||
== End of Game and Scoring == | |||
* The game ends at the end of the 6th round, when the pile of Domain cards is empty. | |||
* Each player takes the pile of Domain cards won during the game. | |||
* In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain. | |||
* The player with the highest points score in a domain wins that domain. | |||
* The player who wins most domains wins the game. | |||
== Game Options == | |||
=== Domain cards === | |||
==== Visible ==== | |||
* All collected domain cards by players are visible (by default). | |||
==== Hidden ==== | |||
* Collected cards by player are visible and collected cards by opponent are hidden. | |||
== Some Features of This Adaptation of the Game == | |||
* Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less than 6 rounds. | |||
* It can happen when one of the players has won 3 of 5 domains at end of one of the rounds. | |||
* Player wins the domain at the end a round if: | |||
*# They have gained 4 or more score points in the domain (during all previous rounds including current round). OR | |||
*# They have gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players). | |||
* It was done to end a game and not to play superfluous rounds when one of the players has already won a game. | |||
* At the end of the game, each player gets 1 victory point for each domain won. | |||
** ''Domain won by player when one of two conditions was executed, see above.'' | |||
* Total score of a game is the number of domains won by each player. | |||
Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less 6 rounds. It | |||
Player | |||
OR | |||
It was done to end a game when one of players already won game. |
Latest revision as of 21:33, 13 September 2022
For tips on how to play nautilus, see Tips_nautilus
Object of the Game
- During the six rounds of the game, place your divers in order to gain the upper hand in the five great domains that are:
- Science
- Exploration
- Navigation
- Engineering
- War
- The player who has won in the most domains will be declared the winner at the end of the game.
Setup
- The game board is placed between the two players.
- The Diver cards are shuffled then placed in a pile at the front of the Nautilus, face down.
- The special cards are shuffled then placed in a pile at the back of the Nautilus, face down.
- The Domain cards are shuffled. Five of them are placed face up on the five empty spaces of the game board.
- The remaining cards form the draw pile which is placed next to the game board, face down.
- One of players gets the Nemo token, thus becoming the first player of the round.
Preparation of the Round
- Before starting a round, each player gets 5 Diver cards, which they look at secretly.
- Then the first player draws two special cards.
- After having looked at them, the player keeps one and gives the other to their opponent.
- Some special cards can be played at the beginning of the round and others during the round.
Round Overview
- To start, the first player places one of their Diver cards face up, along the Nautilus and in front of a Domain card, either on their own side (bottom) or on the side of their opponent (top).
- Then, it's up to that opponent to do the same and so on until the 10 spaces (5 on each side of the Nautilus) have been filled by a card.
- Some Diver cards have movement arrows:
- horizontal (#7 and #8) or
- vertical (#6 and #9).
- When they are played, these cards MUST cause a movement action, unless there is no possible movement matching the direction of the arrow.
- At the end of the round, the value of the Diver cards placed face-up, on both sides of the Nautilus, will determine who gets the Domain cards in play.
End of the Round
- The round ends as soon as all 10 spaces on both sides of the Nautilus have been filled by a card (Diver or special).
- The Domain cards are then awarded.
- A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.
- There is one exception to this rule: the Diver card of value 1 (with a crab on it) always wins against the card of value 14.
- A player gets a Domain card when the value of the Diver card on their side is higher than that of the one on the opposite side.
End of Game and Scoring
- The game ends at the end of the 6th round, when the pile of Domain cards is empty.
- Each player takes the pile of Domain cards won during the game.
- In each of the 5 domains (Science, Exploration, Navigation, Engineering, War), the players will compare their totals: two stars are worth 2 points, one star is worth 1 point, an ink blot removes 1 point from the concerned domain.
- The player with the highest points score in a domain wins that domain.
- The player who wins most domains wins the game.
Game Options
Domain cards
Visible
- All collected domain cards by players are visible (by default).
Hidden
- Collected cards by player are visible and collected cards by opponent are hidden.
Some Features of This Adaptation of the Game
- Duration of the game is 6 rounds by rules, but in this adaptation the game can proceed less than 6 rounds.
- It can happen when one of the players has won 3 of 5 domains at end of one of the rounds.
- Player wins the domain at the end a round if:
- They have gained 4 or more score points in the domain (during all previous rounds including current round). OR
- They have gained 3 score points in the domain and domain card with -1 point(ink blot) already was played off (already in hand of one of players).
- It was done to end a game and not to play superfluous rounds when one of the players has already won a game.
- At the end of the game, each player gets 1 victory point for each domain won.
- Domain won by player when one of two conditions was executed, see above.
- Total score of a game is the number of domains won by each player.