This is a documentation for Board Game Arena: play board games online !
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4 If the Royal is still alive, they attack and you must discard cards whose value is equal or greater than the attack combined | 4 If the Royal is still alive, they attack and you must discard cards whose value is equal or greater than the attack combined | ||
===Suit Powers=== | |||
Hearts - Return to the draw pile from the discard pile the value of the card (e.g. 4 of hearts would return 4 cards) | |||
Diamonds - Draw cards in turn order to the value of the card, skipping players at max hand size | |||
Clubs - Double the damage inflicted on the Royal | |||
Spades - Reduce received damage by the value of the card for that Royal attack phase | |||
===Other=== | |||
Jester - When played removes the suit of the royal, but no attack is performed by the player. Secondly, the next player to take a turn is chosen by the active player, rather than clockwise. | |||
Exact Death - If a Royal is killed by an exact finishing value (e.g. a 3 when they have 3 life left) the card is placed into the player draw pile rather than being removed. Royals retain their attack value when players play them (J10, Q15, K20) | |||
Yielding - A player may choose to pass entirely, not playing a card but skipping straight to step 4 |
Revision as of 20:22, 2 July 2022
Overview
Co-Operatively, all players are trying to defeat the royals, the Jacks, followed by the Queens, followed finally by the Kings. (12 Royals in total)
Hand Size is 8-5 for 1-4 players respectively
Royals
Each of the suits wielded by the royal stops its respective power
Jacks have 10 Attack and 20 Health
Queens have 15 Attack and 30 Health
Kings have 20 Attack and 40 Health
Turn Basics
1 Play a card
1a Play 1 card
1b Play a group of matching number cards
1c Play an A and another card together (A's can be played on their own too)
2 Activate the suit of the card(s) played
3 Deal damage to the Royal equal to the total value of the card(s) played
4 If the Royal is still alive, they attack and you must discard cards whose value is equal or greater than the attack combined
Suit Powers
Hearts - Return to the draw pile from the discard pile the value of the card (e.g. 4 of hearts would return 4 cards)
Diamonds - Draw cards in turn order to the value of the card, skipping players at max hand size
Clubs - Double the damage inflicted on the Royal
Spades - Reduce received damage by the value of the card for that Royal attack phase
Other
Jester - When played removes the suit of the royal, but no attack is performed by the player. Secondly, the next player to take a turn is chosen by the active player, rather than clockwise.
Exact Death - If a Royal is killed by an exact finishing value (e.g. a 3 when they have 3 life left) the card is placed into the player draw pile rather than being removed. Royals retain their attack value when players play them (J10, Q15, K20)
Yielding - A player may choose to pass entirely, not playing a card but skipping straight to step 4