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:[[File:WelcomeToCardDistribution_small.png]]
:[[File:WelcomeToCardDistribution_small.png]]


* It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares [[File:FillFromOutside cropped.jpg|200px]]
* It's easier to work from ''outside in'', i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.
 
* Winner Scores, Averages by Category:
** '''41'''  Estates
** '''25'''  Parks
** '''18'''  City Plans
** '''11'''  Pools
** '''4'''  Temp
** '''0'''  Permit Refusals
** '''-1'''  BIS
** '''99'''  Average Total

Revision as of 06:06, 13 June 2022

  • When in doubt; build a fence. Estates larger than 6 don't give any points.
  • If you're not the first one to finish a plan, consider creating parks (up to 42 points) and pools (up to 36 points).
  • Estates whose value has been increased by real estate agents are often worth more than second-place points for a city plan.
  • The distribution of numbers is as follows:
(3) 1s, 2s, 14s, and 15s. (4) 3s and 13s. (5) 4s and 12s. (6) 5s and 11s. (7) 6s and 10s. (8) 7s and 9s. (9) 8s.
WelcomeToCardDistribution small.png
  • It's easier to work from outside in, i.e. play very high and very low numbers first to leave more opportunity to fill the middle squares.