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(Created page with "<b>Start of Game:</b> Choose 3 out of 6 cards to start your hand with. There are three types of card: Hour glass - effect at the end of game (usually specific number of po...")
 
(→‎End Game: Revised scoring and tie breaking)
 
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<b>Start of Game:</b>
==Object of Game==


Choose 3 out of 6 cards to start your hand with.  
Score more points than the other players for your portals.  Portals are completed by applying matching crystals to every slot.  The game ends once someone completes their seventh portal.


There are three types of card:
==Game Basics==


Hour glass - effect at the end of game (usually specific number of points for specific types of Animus space or portal color)
''Select Starting Portals (Cards)''


Thunder bolt - immediate effect when a portal is completed. Effect must be applied when portal was completed and cannot be reserved for later.
''Game Rounds''


Crown - no effect. Just points.
# Draw Animus Token
# Play Crystal to Matching Animus Spot on Portal
# Open Portals – “Incantum” (Complete cards)
## Performing instant actions for Yellow Portals
## Adjust permanent abilities based on Blue Portals
## Take and/or offer bonus if available
## Select a New Portal
## Check if a player has seven (7) portals – End Game
# Repeat


''End Game''


<b>Rounds:</b>
# Total Bonuses + Portal Points
# Apply End of Game Scoring


One Animus token will be drawn each round.
==Powers of Portals==


Choose an Animus token and decide where you want to place it. You can choose an Animas token from your reserve OR from another portal card.
* Purple (Crown)  – Scoring Only
* Yellow (Lightning) - Instant Effects
* Blue (Infinity) - Permanent Abilities
* Green (Hourglass)– End of Game Bonuses


Option to pass and not place a crystal (but why would you want do that?)
==Select Starting Portals==


Option to claim an award.  
You start with seven (7) crystals which are used to place on your portals. Choose from three of the six portals that are available to you.  Read each of their ability, note the purple (crown) portals have no special abilities.  Completing a portal can give you additional abilities that can make completing other portals easier or improve your score at the end of the game.


==Game Rounds==


<b>Awards:</b>
===Draw Animus Token===


There are two rows of awards.
A single animus token is drawn at random from the bag - below are the total of each
  (6) Air - White
  (5) Water - Blue
  (4) Earth - Brown
  (3) Life - Green
  (2) Fire - Red
  (1) Shadow - Black
  (2) Wild - Multicolored 


Top row - based on number and specific color(s) of portals completed.
''When a wild card token is drawn all the tokens get returned to the bag and the next player draws from it at the end of the turn.''


Bottom row - number of total portal completed.
===Play Crystal to Matching Animus Spot on Portal ===


IMPORTANT: Player can only claim ONE award from the bottom row and it can only be claimed when that specific number of portals are completed.  
Players than select a spot for one of their crystals that match the drawn animus.  If the player has no crystals left they may move one of their crystals from one of their cards to another of their cards of the animus type.


i.e. Once you've claimed the four-portal award, you may NOT claim the five-portal one later on when you have completed your 5th portal
Player may also pass if they do not wish to play a crystal, do not have a portal with a matching crystal of that animus, or have no crystals to play.
IF you choose to forego the five-portal award when you completed your 5th portal, you may NOT later on claim that award.
 
===Open Portals (Complete Cards) – “Incantum” ===
 
If a player has filled in all the spots for a portal they call “Incantum” to indicate they completed a portal.
 
Player in order of Incantum being called perform any of their bonus actions or adjust their abilities.
 
Yellow - Instant actions occur first and typically allow you to gain, add or move crystal to other spots on other portals that have yet to be completed.
 
Blue - Permanent abilities typically allow you to treat specific animus as wildcards.
 
====Order of portal opening====
# Player starting with the catcher and then proceeding sequential order perform the following
# Perform any yellow bonus actions.
# If you complete a bonus on the top row and it has not already been taken, you gain it automatically.
# From the available portals choose a new portal to replace the one you completed.
# To score a bonus from the bottom row you must choose to take it when offered. '''Once you select one from the bottom row, you may *not* take another''' ''nor can you take a less valuable one''.
# If you complete another portal you then fulfills that portals abilities and repeat these step.
 
If seven (or more) portals have been created by any player, all other players complete any other pending invocations for this turn and the end of game occurs.
 
==End Game==
 
Points are added up for each portal each player created.  Additionally bonus points are added for any bonuses the player scored during the Incantum round.
 
Score Green Portals - Your green portals allow you score more points off the portals '''you have completed/opened'''.  If a card references an animus, you score for each animus on the completed portal card.
 
In the case of a tie, the player with the most portals opened wins, the total is still tied both players win.

Latest revision as of 07:42, 30 May 2022

Object of Game

Score more points than the other players for your portals. Portals are completed by applying matching crystals to every slot. The game ends once someone completes their seventh portal.

Game Basics

Select Starting Portals (Cards)

Game Rounds

  1. Draw Animus Token
  2. Play Crystal to Matching Animus Spot on Portal
  3. Open Portals – “Incantum” (Complete cards)
    1. Performing instant actions for Yellow Portals
    2. Adjust permanent abilities based on Blue Portals
    3. Take and/or offer bonus if available
    4. Select a New Portal
    5. Check if a player has seven (7) portals – End Game
  4. Repeat

End Game

  1. Total Bonuses + Portal Points
  2. Apply End of Game Scoring

Powers of Portals

  • Purple (Crown) – Scoring Only
  • Yellow (Lightning) - Instant Effects
  • Blue (Infinity) - Permanent Abilities
  • Green (Hourglass)– End of Game Bonuses

Select Starting Portals

You start with seven (7) crystals which are used to place on your portals. Choose from three of the six portals that are available to you. Read each of their ability, note the purple (crown) portals have no special abilities. Completing a portal can give you additional abilities that can make completing other portals easier or improve your score at the end of the game.

Game Rounds

Draw Animus Token

A single animus token is drawn at random from the bag - below are the total of each

 (6) Air - White
 (5) Water - Blue
 (4) Earth - Brown
 (3) Life - Green
 (2) Fire - Red
 (1) Shadow - Black
 (2) Wild - Multicolored  

When a wild card token is drawn all the tokens get returned to the bag and the next player draws from it at the end of the turn.

Play Crystal to Matching Animus Spot on Portal

Players than select a spot for one of their crystals that match the drawn animus. If the player has no crystals left they may move one of their crystals from one of their cards to another of their cards of the animus type.

Player may also pass if they do not wish to play a crystal, do not have a portal with a matching crystal of that animus, or have no crystals to play.

Open Portals (Complete Cards) – “Incantum”

If a player has filled in all the spots for a portal they call “Incantum” to indicate they completed a portal.

Player in order of Incantum being called perform any of their bonus actions or adjust their abilities.

Yellow - Instant actions occur first and typically allow you to gain, add or move crystal to other spots on other portals that have yet to be completed.

Blue - Permanent abilities typically allow you to treat specific animus as wildcards.

Order of portal opening

  1. Player starting with the catcher and then proceeding sequential order perform the following
  2. Perform any yellow bonus actions.
  3. If you complete a bonus on the top row and it has not already been taken, you gain it automatically.
  4. From the available portals choose a new portal to replace the one you completed.
  5. To score a bonus from the bottom row you must choose to take it when offered. Once you select one from the bottom row, you may *not* take another nor can you take a less valuable one.
  6. If you complete another portal you then fulfills that portals abilities and repeat these step.

If seven (or more) portals have been created by any player, all other players complete any other pending invocations for this turn and the end of game occurs.

End Game

Points are added up for each portal each player created. Additionally bonus points are added for any bonuses the player scored during the Incantum round.

Score Green Portals - Your green portals allow you score more points off the portals you have completed/opened. If a card references an animus, you score for each animus on the completed portal card.

In the case of a tie, the player with the most portals opened wins, the total is still tied both players win.