This is a documentation for Board Game Arena: play board games online !

Gamehelpsmallislands: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page with "GAME PLAY A game of Small Islands is played in maximum 4 Rounds. A Round is divided into 3 phases: 1. Preparation: set up for the new Round. 2. Exploration: players place Tile...")
 
(added "Phase n:" in front of the phase names in h2 headings, for the three phases)
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
GAME PLAY
<h2>Game Play</h2>
A game of Small Islands is played in maximum 4 Rounds.
<p>A game of Small Islands is played in maximum 4 Rounds.</p>
A Round is divided into 3 phases:
A Round is divided into 3 phases:
1. Preparation: set up for the new Round.
<ol>
2. Exploration: players place Tiles (Landscape or Ship) in turn.
<li><u>Preparation:</u> set up for the new Round.
3. Reward: players place Houses on the islands and earn
<li><u>Exploration:</u> players place Tiles (Landscape or Ship) in turn.
Prestige Points.
<li><u>Reward:</u> players place Houses on the islands and earn Prestige Points.
1. PREPARATION
</ol>
Draw 6 Landscape Tiles from the Reserve Stack without
looking at them and place them face down on the Navigation
Tile to form the Navigation Stack.
Then, each player secretly draws 2 Objective Cards in order to
have 3 of them, then:
1 Chooses 1 Objective Card for the Current Round.
2 Puts aside 1 Objective Card for the Next Round (place
a House on it as a reminder).
3 Returns the remaining Objective Card face down onto
the stack.


An Objective Card is composed
<h2>Phase 1: Preparation</h2>
of a Mission (left part) and a
<ul>
Reward (right part). During
<li>Draw 6 Landscape Tiles from the Reserve Stack without looking at them and place them face down on the Navigation Tile to form the Navigation Stack.
the Reward phase:
<li>Then, each player secretly draws 2 Objective Cards in order to have 3 of them, then:
1 The Mission determines the condition that an island
<ol><li>Choose 1 Objective Card for the Current Round.
must fulfill in order to place a House on it.
<li>Put aside 1 Objective Card for the Next Round (place a House on it as a reminder).
2 The Reward determines how many Prestige Points will
<li>Return the remaining Objective Card face down onto the stack.
be earned for each island that receives a House.
</ol>
</ul>


tarting with the first player, and in clockwise order, each
An Objective Card is composed of a Mission (left part) and a Reward (right part). During the Reward phase:
player must perform only one of the following 2 actions:
<ol>
Explore: draw and place a Landscape Tile.
<li>The Mission determines the condition that an island must fulfill in order to place a House on it.
Land: draw and place a Ship Tile. This action ends the
<li>The Reward determines how many Prestige Points will be earned for each island that receives a House.
Exploration Phase.
</ol>
ADVANCED MODE
 
<h2>Phase 2: Exploration</h2>
Starting with the first player, and in clockwise order, each player must perform <u>only one of the following 2 actions</u>:
<ul>
<li>Explore: draw and place a Landscape Tile.
<li>Land: draw and place a Ship Tile. This action ends the Exploration Phase.
</ul>
 
<h3>Advanced Mode</h3>
Each player secretly draws 2 Mission Cards and 2 Reward
Each player secretly draws 2 Mission Cards and 2 Reward
Cards in order to have 3 of each.
Cards in order to have 3 of each.
Line 38: Line 37:
1 Mission Card and 1 Reward Card.
1 Mission Card and 1 Reward Card.
Each player:
Each player:
1. Creates 1 Objective for the Current Round.
<ol>
2. Puts aside 1 Mission Card and 1 Reward
<li>Creates 1 Objective for the Current Round.</li>
Card for the Next Round.
<li>Puts aside 1 Mission Card and 1 Reward Card for the Next Round.</li>
3. Returns the remaining 2 Cards, face down onto
<li>Returns the remaining 2 Cards, face down onto their respective stack.</li>
their respective stack.
</ol>
 
NOTE
NOTE
As long as there are Landscape Tiles on the
<p>As long as there are Landscape Tiles on the Navigation Tile, players cannot Land. Indeed, many storms are hitting the coast, which is why the sailors often have to wait for the right time to bring their discoveries back to the Great Continent.</p>
Navigation Tile, players cannot Land.
 
Indeed, many storms are hitting the coast, which is why the sailors
<ol>
often have to wait for the right time to bring their discoveries back to
<li>Take 1 Landscape Tile from the 3 available face up Landscape Tiles and add it to your hand.</li>
the Great Continent.
<li>Place down 1 of the 3 Landscape Tiles in your hand while respecting the Tile Placement Rules.</li>
<li>Optional: If you wish, you can place one of your Bonus Tokens as well (See Bonus Token Placement Rules).</li>
<li>Replace the Landscape Tile taken with a new Tile from the Navigation Stack.</li>
</ol>
 
<p>If the Navigation Stack is depleted, replace the Landscape Tile with a new Tile from the Reserve Stack.</p>


1. Take 1 Landscape Tile from the
<h3 id="TilePlacement">Tile Placement Rules</h3>
3 available face up Landscape Tiles and
<p>You can choose the orientation of the Tile you place.</p>
add it to your hand.
<ul>
2. Place down 1 of the 3 Landscape Tiles in your hand while
<li>A Tile must be placed adjacent to at least one other Tile by its side, and aligned with it.</li>
respecting the Tile Placement Rules.
<li>A Tile must continue the landscape illustration in a coherent manner on all sides AND corners.<li>
3. Optional: If you wish, you can place one of your Bonus
<li>An island constitutes several Landscape Tiles, adjacent by their sides only.</li>
Tokens as well (See Bonus Token Placement Rules).
<li>A Landscape Tile cannot go over the edge of the table. As everyone knows, the Earth is flat and the edge of the table represents the end of the world.</li>
4. Replace the Landscape Tile taken with a new Tile from
</ul>
the Navigation Stack .
If the Navigation Stack is depleted, replace the Landscape
Tile with a new Tile from
the Reserve Stack .


You can choose the orientation of the Tile you place.
<h3 id="BonusTokenPlacement">Bonus Token Placement Rules</h3>
• A Tile must be placed adjacent to at least one other Tile by
<p>During your turn, while performing the action Explore (and only this one), you can place 1 Bonus Token (one Token per turn) on any Landscape Tile already in play. The Bonus Tokens are double-sided:
its side, and aligned with it.
<h4>Resource Side</h4>
• A Tile must continue the landscape illustration in a coherent
<ul>
manner on all sides AND corners.
<li>A Resource Token must be placed on top of one of the other two Natural Resources of the game.</li>
• An island is constitued by several Landscape Tiles,
<li>A Resource Token can hide another one.</li>
adjacent by their sides only.
</ul>
• A Landscape Tile cannot go over the edge of the table. As
<h4>Port Side</h4>
everyone knows, the Earth is flat and the edge of the table
<ul>
represents the end of the world.
<li>A Port Token must be placed on the coast of an island.</li>
During your turn, while performing the action Explore
<li>There cannot be more than 2 Ports on the same Landscape Tile.</li>
(and only this one), you can place 1 Bonus Token (one
</ul>
Token per turn) on any Landscape Tile already in play.
The Bonus Tokens are double-sided:
RESOURCE SIDE
A Resource Token must be placed on top of one
of the other two Natural Resources of the game.
A Resource Token can hide another one.
PORT SIDE
A Port Token must be placed on
the coast of an island.
There cannot be more than 2 Ports
on the same Landscape Tile.




LAND
<h3>Land</h3>
This action is only available if the Navigation
This action is only available if the Navigation
Stack is depleted. Then:
Stack is depleted. Then:
Take the Ship Tile of your color in the Reserve OR a Grey
<ul>
Ship Tile (with 2 or 3 players).
<li>Take the Ship Tile of your color in the Reserve OR a Grey Ship Tile (with 2 or 3 players).</li>
Place the Ship Tile using the Tile Placement Rules.
<li>Place the Ship Tile using the Tile Placement Rules.</li>
If a Ship Tile cannot be taken or placed, then it is not possible
</ul>
to Land. Exploring is the only alternative.
 
When a player places a Ship Tile, the Exploration Phase is
<p>If a Ship Tile cannot be taken or placed, then it is not possible to Land. Exploring is the only alternative. When a player places a Ship Tile, the Exploration Phase is
over. Move on to the Reward Phase.
over. Move on to the Reward Phase.</p>


3. REWARD
<h2>Phase 3: Reward</h2>
All players place House on islands and win Prestige Point.
All players place House on islands and win Prestige Point. Starting with the player who placed the Ship Tile and moving
Starting with the player who placed the Ship Tile and moving
in clockwise order, the players perform once, in turn, the Reward Phase.
in clockwise order, the players perform once, in turn, the
<ol>
Reward Phase.
<li>Reveal your Objective Card for the current Round.
1. Reveal your Objective Card for the current Round.
<li>Reveal your Mission and Reward Cards.
Reveal your Mission and Reward Cards.
<ul>
2. Mission: You can place one or more Houses on the islands
<li>Mission: You can place one or more Houses on the islands
of your choice that fulfill your Mission, while using the
of your choice that fulfill your Mission, while using the House Placement Rules.
House Placement Rules.
(See below and page 10 for Cards Explanation). Each player can only place one House per island. Placing a House is not compulsory.
(See below and page 10 for Cards Explanation).
<li>Reward: For each island on which you place a House, take the Prestige Points indicated by your Reward (use the Prestige Tokens).
Each player can only place one House per island.
</ul>
Placing a House is not compulsory.
<li>Take the Houses from the Reserve in order to have at most Houses (max of four per turn).
3. Reward: For each island on which you place a House, take
<li>Return the Objective Card you used to the stack of Objective Cards.
the Prestige Points indicated by your Reward (use the
<li>Return the Mission and Reward cards  
Prestige Tokens).
</ol>
4. Take the Houses from the Reserve in order to have at most
4 Houses.
5. Return the Objective Card you used to the stack of
Objective Cards.
Return the Mission and Reward cards  


<h3>House Placement Rules</h3>
<b>IMPORTANT:</b> You can only place a House on an island that fulfills the condition set by your Mission.
<ul>
<li>Houses of different colours can be placed on a same island, but not Houses of the same colour.
<li>A House can only be placed on an available Location for House Symbol.
<li>A House can only be placed on an island made of at least two Landscape Tiles.
<li>A House can be placed on an island, whether it is complete or not, and whether a ship is nearby or not.
</ul>


HOUSE PLACEMENT RULES
<h3>End Of The Round</h3>
IMPORTANT: You can only place a House on an island that
When each player has performed the Reward phase, if the game is not over:
fulfills the condition set by your Mission.
<ul>
• Houses of different colours can be placed on a same island,
<li>Shuffle all the Objective Cards to form a new stack face down.
but not Houses of the same colour.
<li>Shuffle separately all the Mission and Reward Cards to create 2 new stacks face down.
• A House can only be placed on an available Location for
<li>The next player in turn, after the player who just placed a Ship Tile, becomes the First Player for the next Round.
House Symbol.
<li>Play a new Round, starting with the Preparation Phase(see above).
• A House can only be placed on an island made of at least
</ul>
2 Landscape Tiles.
• A House can be placed on an island, whether it is complete
or not, and whether a ship is nearby or not.


END OF THE ROUND
<h3>End Of The Game</h3>
When each player has performed the Reward phase, if the
game is not over:
• Shuffle all the Objective Cards to form a new stack
face down.
Shuffle separately all the Mission and Reward Cards
to create 2 new stacks face down.
The next player in turn, after the player who just placed a
Ship Tile, becomes the First Player for the next Round.
• Play a new Round, starting with the Preparation Phase
(see page 4).
END OF THE GAME
The game ends immediately after one of these 3 conditions occurs:
The game ends immediately after one of these 3 conditions occurs:
During the Preparation Phase: if there are less than the
<ul>
6 Landscape Tiles needed in the Reserve Stack to form
<li>During the Preparation Phase: if there are less than the six Landscape Tiles needed in the Reserve Stack to form the Navigation Stack.
the Navigation Stack.
<li>During the Exploration Phase: at the beginning of your turn, if there are no more Landscape Tiles available face up AND if you cannot place a Ship Tile. Then the players move immediately to a last Reward Phase, starting
During the Exploration Phase: at the beginning of your
turn, if there are no more Landscape Tiles available
face up AND if you cannot place a Ship Tile. Then the
players move immediately to a last Reward Phase, starting
with you.
with you.
At the end of the Reward Phase: if all Ship Tiles have
<li>At the end of the Reward Phase: if all Ship Tiles have been placed.
been placed.
</ul>
 
<p>Each player adds up all their Prestige Points:</p>
<ul>
<li>Prestige Points gained during the game.</li>
<li>+ the Prestige Points indicated on the Discovery Tokens, if you have collected any through an Objective (see page 11).</li>
<li>+ 1 Prestige Point for each Port located on the 8 Landscape Tiles around their Ship Tile.</li>
</ul>
 
<p>With 2 or 3 players, Grey Ship Tiles do not grant any Prestige Points. If a player has not placed a Ship Tile of their colour, they obviously do not receive any Prestige Points for it. The Player with the most Prestige Points wins the game.</p>


Each player adds up all his Prestige Points:
<p>If there is a tie, the winner is, in order:</p>
• Prestige Points gained during the game.
<ol>
• + the Prestige Points indicated on the Discovery
<li>The player who has placed the most Houses.</li>
Tokens, if you have collected any through an Objective
<li>The player who has the most Ports on the 8 Tiles around their Ship.</li>
(see page 11).
<li>The last player who placed a Tile (Landscape or Ship)</li>
• + 1 Prestige Point for each Port located on the
</ol>
8 Landscape Tiles around his Ship Tile.
With 2 or 3 players, Grey Ship Tiles do not grant any
Prestige Points.
If a player has not placed a Ship Tile of his colour, he
obviously does not received any Prestige Points for it.
The Player with the most Prestige Points wins the game.
If there is a tie, the winner is, in order:
The player who has placed the most Houses.
The player who has the most Ports on the 8 Tiles around
his Ship.
The last player who placed a Tile (Landscape or Ship)

Latest revision as of 02:15, 21 May 2022

Game Play

A game of Small Islands is played in maximum 4 Rounds.

A Round is divided into 3 phases:

  1. Preparation: set up for the new Round.
  2. Exploration: players place Tiles (Landscape or Ship) in turn.
  3. Reward: players place Houses on the islands and earn Prestige Points.

Phase 1: Preparation

  • Draw 6 Landscape Tiles from the Reserve Stack without looking at them and place them face down on the Navigation Tile to form the Navigation Stack.
  • Then, each player secretly draws 2 Objective Cards in order to have 3 of them, then:
    1. Choose 1 Objective Card for the Current Round.
    2. Put aside 1 Objective Card for the Next Round (place a House on it as a reminder).
    3. Return the remaining Objective Card face down onto the stack.

An Objective Card is composed of a Mission (left part) and a Reward (right part). During the Reward phase:

  1. The Mission determines the condition that an island must fulfill in order to place a House on it.
  2. The Reward determines how many Prestige Points will be earned for each island that receives a House.

Phase 2: Exploration

Starting with the first player, and in clockwise order, each player must perform only one of the following 2 actions:

  • Explore: draw and place a Landscape Tile.
  • Land: draw and place a Ship Tile. This action ends the Exploration Phase.

Advanced Mode

Each player secretly draws 2 Mission Cards and 2 Reward Cards in order to have 3 of each. An Objective is composed of 1 Mission Card and 1 Reward Card. Each player:

  1. Creates 1 Objective for the Current Round.
  2. Puts aside 1 Mission Card and 1 Reward Card for the Next Round.
  3. Returns the remaining 2 Cards, face down onto their respective stack.

NOTE

As long as there are Landscape Tiles on the Navigation Tile, players cannot Land. Indeed, many storms are hitting the coast, which is why the sailors often have to wait for the right time to bring their discoveries back to the Great Continent.

  1. Take 1 Landscape Tile from the 3 available face up Landscape Tiles and add it to your hand.
  2. Place down 1 of the 3 Landscape Tiles in your hand while respecting the Tile Placement Rules.
  3. Optional: If you wish, you can place one of your Bonus Tokens as well (See Bonus Token Placement Rules).
  4. Replace the Landscape Tile taken with a new Tile from the Navigation Stack.

If the Navigation Stack is depleted, replace the Landscape Tile with a new Tile from the Reserve Stack.

Tile Placement Rules

You can choose the orientation of the Tile you place.

  • A Tile must be placed adjacent to at least one other Tile by its side, and aligned with it.
  • A Tile must continue the landscape illustration in a coherent manner on all sides AND corners.
  • An island constitutes several Landscape Tiles, adjacent by their sides only.
  • A Landscape Tile cannot go over the edge of the table. As everyone knows, the Earth is flat and the edge of the table represents the end of the world.

Bonus Token Placement Rules

During your turn, while performing the action Explore (and only this one), you can place 1 Bonus Token (one Token per turn) on any Landscape Tile already in play. The Bonus Tokens are double-sided:

Resource Side

  • A Resource Token must be placed on top of one of the other two Natural Resources of the game.
  • A Resource Token can hide another one.

Port Side

  • A Port Token must be placed on the coast of an island.
  • There cannot be more than 2 Ports on the same Landscape Tile.


Land

This action is only available if the Navigation Stack is depleted. Then:

  • Take the Ship Tile of your color in the Reserve OR a Grey Ship Tile (with 2 or 3 players).
  • Place the Ship Tile using the Tile Placement Rules.

If a Ship Tile cannot be taken or placed, then it is not possible to Land. Exploring is the only alternative. When a player places a Ship Tile, the Exploration Phase is over. Move on to the Reward Phase.

Phase 3: Reward

All players place House on islands and win Prestige Point. Starting with the player who placed the Ship Tile and moving in clockwise order, the players perform once, in turn, the Reward Phase.

  1. Reveal your Objective Card for the current Round.
  2. Reveal your Mission and Reward Cards.
    • Mission: You can place one or more Houses on the islands of your choice that fulfill your Mission, while using the House Placement Rules. (See below and page 10 for Cards Explanation). Each player can only place one House per island. Placing a House is not compulsory.
    • Reward: For each island on which you place a House, take the Prestige Points indicated by your Reward (use the Prestige Tokens).
  3. Take the Houses from the Reserve in order to have at most Houses (max of four per turn).
  4. Return the Objective Card you used to the stack of Objective Cards.
  5. Return the Mission and Reward cards

House Placement Rules

IMPORTANT: You can only place a House on an island that fulfills the condition set by your Mission.

  • Houses of different colours can be placed on a same island, but not Houses of the same colour.
  • A House can only be placed on an available Location for House Symbol.
  • A House can only be placed on an island made of at least two Landscape Tiles.
  • A House can be placed on an island, whether it is complete or not, and whether a ship is nearby or not.

End Of The Round

When each player has performed the Reward phase, if the game is not over:

  • Shuffle all the Objective Cards to form a new stack face down.
  • Shuffle separately all the Mission and Reward Cards to create 2 new stacks face down.
  • The next player in turn, after the player who just placed a Ship Tile, becomes the First Player for the next Round.
  • Play a new Round, starting with the Preparation Phase(see above).

End Of The Game

The game ends immediately after one of these 3 conditions occurs:

  • During the Preparation Phase: if there are less than the six Landscape Tiles needed in the Reserve Stack to form the Navigation Stack.
  • During the Exploration Phase: at the beginning of your turn, if there are no more Landscape Tiles available face up AND if you cannot place a Ship Tile. Then the players move immediately to a last Reward Phase, starting with you.
  • At the end of the Reward Phase: if all Ship Tiles have been placed.

Each player adds up all their Prestige Points:

  • Prestige Points gained during the game.
  • + the Prestige Points indicated on the Discovery Tokens, if you have collected any through an Objective (see page 11).
  • + 1 Prestige Point for each Port located on the 8 Landscape Tiles around their Ship Tile.

With 2 or 3 players, Grey Ship Tiles do not grant any Prestige Points. If a player has not placed a Ship Tile of their colour, they obviously do not receive any Prestige Points for it. The Player with the most Prestige Points wins the game.

If there is a tie, the winner is, in order:

  1. The player who has placed the most Houses.
  2. The player who has the most Ports on the 8 Tiles around their Ship.
  3. The last player who placed a Tile (Landscape or Ship)