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* Extinguish 12 Fires
* Extinguish 12 Fires


The game stops at the end of a complete Action phase when one of the players has managed to complete one of these. If several players complete one of the three victory conditions at the end of a turn, then they add up the values of all three victory conditions.The player with the highest total wins
The game stops at the end of a complete Action phase when one of the players has managed to complete one of these. If several players complete one of the three victory conditions at the end of a turn, then they add up the values of all three victory conditions. The player with the highest total wins.
 
== Game turn ==
Each Game turn includes 3 phases:
 
1. Guardian Animals (draw phase)
 
2. Action(s)
 
3. End of Game turn
 
=== Guardian Animals ===
During this phase, all the Spirits of Nature (= players) play at the same time.
 
You draw and turn face up the Guardian Animals cards from your personal draw stack. This way you form your '''Guardian Animal Help Line'''.
 
If you want to draw a new Guardian Animal card to place in your Help Line , but your draw stack runs empty, then your discard stack gets shuffled to make a new draw stack. It is when you want to draw, and not when your draw stack turns empty, that you can make a new one.
 
You '''can''' stop drawing cards whenever you want. However, if you reveal a card showing a third solitary symbol [[File:Solitary.PNG]], then you '''must''' stop drawing cards. This card closes your Help Line.
 
'''Important!''' A gregarious symbol [[File:Gregarious.png]] cancels a solitary symbol. It will therefor be possible to play more than 3 solitary Guardian Animals in the same turn, provided that you have already revealed one or more gregarious Guardian Animals. Note that only the symbol of the solitary Guardian Animal is canceled, the Elements will be taken into account in the Action phase.
 
You can find both the solitary and gregarious symbol in the top left corner of a Guardian Animals card.
 
 
'''Fragment tiles'''
 
[[File:Fragment.PNG]]
 
Whenever you want during this phase, you can discard a Fragment tile in order to, at choice:
* Destroy a Fire Varan card that you have just drawn. It is put back in the Fire Varan stack.
* Place a Guardian Animal card that you have just drawn back to your personal discard stack, regardless of its type.
 
After playing a Fragment, you can either stop or continue to draw.
 
 
Once all players have finished drawing their cards, the guardian Animals phase ends and you can move on to the Action phase.
 
 
===Action Phase===
During this phase, the players play '''in turn''', starting with the player possessing the Sacred Tree. At the start of the game the Sacred Tree is given to a random player. After every Game turn it is given to the next player clockwise.
 
If your Help Line shows less than three solitary symbols (not counting the ones canceled by gregarious symbols), you can then perform '''2 different Actions'''. For example, in your Help Line are 3 solitary symbols and 1 gregarious symbol, then only 2 solitary symbols count and you get 2 actions.
 
 
 
 
 
 
 
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Revision as of 10:47, 19 March 2022

Goal of the game

The winner is the player that fullfills at least one of these 3 objectives:

  • Plant 12 different Protective Trees
  • Collect 12 Sacred Flowers
  • Extinguish 12 Fires

The game stops at the end of a complete Action phase when one of the players has managed to complete one of these. If several players complete one of the three victory conditions at the end of a turn, then they add up the values of all three victory conditions. The player with the highest total wins.

Game turn

Each Game turn includes 3 phases:

1. Guardian Animals (draw phase)

2. Action(s)

3. End of Game turn

Guardian Animals

During this phase, all the Spirits of Nature (= players) play at the same time.

You draw and turn face up the Guardian Animals cards from your personal draw stack. This way you form your Guardian Animal Help Line.

If you want to draw a new Guardian Animal card to place in your Help Line , but your draw stack runs empty, then your discard stack gets shuffled to make a new draw stack. It is when you want to draw, and not when your draw stack turns empty, that you can make a new one.

You can stop drawing cards whenever you want. However, if you reveal a card showing a third solitary symbol Solitary.PNG, then you must stop drawing cards. This card closes your Help Line.

Important! A gregarious symbol Gregarious.png cancels a solitary symbol. It will therefor be possible to play more than 3 solitary Guardian Animals in the same turn, provided that you have already revealed one or more gregarious Guardian Animals. Note that only the symbol of the solitary Guardian Animal is canceled, the Elements will be taken into account in the Action phase.

You can find both the solitary and gregarious symbol in the top left corner of a Guardian Animals card.


Fragment tiles

Fragment.PNG

Whenever you want during this phase, you can discard a Fragment tile in order to, at choice:

  • Destroy a Fire Varan card that you have just drawn. It is put back in the Fire Varan stack.
  • Place a Guardian Animal card that you have just drawn back to your personal discard stack, regardless of its type.

After playing a Fragment, you can either stop or continue to draw.


Once all players have finished drawing their cards, the guardian Animals phase ends and you can move on to the Action phase.


Action Phase

During this phase, the players play in turn, starting with the player possessing the Sacred Tree. At the start of the game the Sacred Tree is given to a random player. After every Game turn it is given to the next player clockwise.

If your Help Line shows less than three solitary symbols (not counting the ones canceled by gregarious symbols), you can then perform 2 different Actions. For example, in your Help Line are 3 solitary symbols and 1 gregarious symbol, then only 2 solitary symbols count and you get 2 actions.