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== Objective of the Game==
== Objective of the Game==


Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. Traditionally one player has light pieces and the other has dark pieces.
Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.
 
 
===How To Play===
 
Players move one piece diagonally at a time in alternating play (starting with light).  All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours.  Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.




==Moving & Capturing==
==Moving & Capturing==


Take turns moving a checker one space diagonally forward towards the opponents side of the board on a square that contains no checkers of either player. You may 'jump' your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent's checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they're going diagonally, but they must still always move forward.
Take turns moving a checker one space diagonally forward towards the opponent's side of the board on a square that contains no checkers of either player. You may 'jump' your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent's checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they're moving diagonally, but they must still always move forward.


:* If you have the opportunity to jump your opponent's checker,you must.
:* If you have the opportunity to jump your opponent's checker, you must.
:* If you have the opportunity to jump a choice of opponent's checkers, you may chooce which but must capture one of them.
:* You may continue capturing subsequent checkers until there are no more possible captures.
:* If you're capturing a checker, you can still only move forward once though if there is another opportunity to capture then you continue capturing subsequent checkers until there are no more possible captures.
:* If you have the opportunity to jump a choice of opponent's checkers, you may choose which but must capture one of them.




==Kings==
==Kings==


When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now, backward to the players side or forward to the opponents side.
When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now.


:* Kings may move forward or backward diagonally.
:* Kings can still only move one diagonal space at a time unless capturing.
:* Kings can still only move one diagonal space at a time unless capturing.
:* Kings may move both forward and backward in the same turn when capturing.
:* Kings may move both forward and backward in the same turn when capturing.

Revision as of 18:21, 7 October 2014

 Objective of the Game

Checkers, also known as 'draughts', is a timeless abstract strategy game for two players dating back almost a thousand years. In the game you move your pieces until you've jumped over all pieces of your opponent and have removed them from the board. Players move one piece diagonally at a time in alternating play (starting with light). All references to squares refer to the dark squares only. The board is an 8 by 8 square of squares in alternating light or dark colours. Players should set up pieces on the 12 dark squares in the first three rows closest to them (the light spaces are completely ignored in the game), setting up three rows of 4 checkers.


Moving & Capturing

Take turns moving a checker one space diagonally forward towards the opponent's side of the board on a square that contains no checkers of either player. You may 'jump' your opponents checkers by making a capturing move if your checker is located at most one space behind your opponent's checker (on your side). When capturing you jump over the checker moving two spaces in the same direction and then remove their piece from the game. Capturing multiple pieces using multiple jumps in the same turn is a key part of the game, when doing so you may change which direction they're moving diagonally, but they must still always move forward.

  • If you have the opportunity to jump your opponent's checker, you must.
  • You may continue capturing subsequent checkers until there are no more possible captures.
  • If you have the opportunity to jump a choice of opponent's checkers, you may choose which but must capture one of them.


Kings

When one of your pieces reaches the end of the opponent's board that piece is upgraded to a king, these may move in either direction now.

  • Kings may move forward or backward diagonally.
  • Kings can still only move one diagonal space at a time unless capturing.
  • Kings may move both forward and backward in the same turn when capturing.


Winning

Complete one of the following three objectives;


  • Capture all of an opponent's pieces.

or

  • Block all your opponent's pieces so they can't make any more moves.

or

  • Have all your pieces on the opponent's far end of the board (your opponent will need to have captured half or more of your pieces).