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Gamehelptobago: Difference between revisions
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On their turn, each player can choose one of two actions: | On their turn, each player can choose one of two actions: | ||
===1) Play a clue card from | ===1) Play a clue card from your hand=== | ||
The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue). | The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue). | ||
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When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type. | When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type. | ||
The player can decide which treasure map | The player can decide which treasure map they want to play their clue card on. In order to play a clue card on a map you must make sure that: | ||
*The new clue card mustn't contradicted any present clue cards of the specific treasure map. | *The new clue card mustn't contradicted any present clue cards of the specific treasure map. | ||
*The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn't change anything). | *The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn't change anything). | ||
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===3) Treasure sharing and amulets=== | ===3) Treasure sharing and amulets=== | ||
When a player's ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, | When a player's ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, they can raise it, and then players have to share it. Raising a treasure will end a player's turn, even if the player has not used all 3 legs. | ||
Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure. | Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure. | ||
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An additional card is taken from the deck and the cards are shuffled. | An additional card is taken from the deck and the cards are shuffled. | ||
Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw | Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw their windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded. | ||
Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card. | Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card. | ||
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When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map. | When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map. | ||
Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate on their base. | Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate clockwise on their base. | ||
Once collected, an amulet can be spent at any time during a player's turn to do one of 4 possible actions: | Once collected, an amulet can be spent at any time during a player's turn to do one of 4 possible actions: | ||
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* play a clue card | * play a clue card | ||
* remove a treasure marker | * remove a treasure marker | ||
* move | * move their ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet.. BUT you can RAISE a treasure!) | ||
* | * exchange the clue cards from their hand with clue cards from the deck | ||
Proper use of amulet power is critical to ensure victory! | Proper use of amulet power is critical to ensure victory! | ||
===End of the game=== | ===End of the game=== | ||
The game ends | The game ends when the treasure card pile runs out. | ||
'''Have a good game !''' | '''Have a good game !''' |
Latest revision as of 16:18, 20 January 2022
Goal
Be the player with the most gold coins by locating treasures on the Tobago island and/or sharing them with other players.
Rules summary
On their turn, each player can choose one of two actions:
1) Play a clue card from your hand
The clue cards give the positioning of a treasure for a map of a given color relative to a land type (jungle, mountains, beach, scrubland, river, lake or sea) or to a landmark (palm tree, hut or statue).
Positioning clues are as follows: in, next to, in sight of, not in, not next to, not in sight of.
When the position is given relative to a land type, if there are red brackets above and below the land type it means that the land to use for this clue is the largest of this type.
The player can decide which treasure map they want to play their clue card on. In order to play a clue card on a map you must make sure that:
- The new clue card mustn't contradicted any present clue cards of the specific treasure map.
- The new clue card must reduce at least one marker from the current amount of markers of the specific treasure map (if there are markers on the board. If there are no markers on the board, you can still put a clue card even if it doesn't change anything).
- The new clue card must keep it possible for at least one marker to stay on the board (a treasure cannot disappear from the board).
When less than 17 spaces on the island match the clues for a treasure map, markers of the color of the map are placed on the island, indicating where the treasure might be.
When there is only one of these markers left, the treasure is located and can be raised.
2) Move ATV from 1 to 3 legs
A leg is a move of:
- either as many spaces as you want in the same land type
- or only one space when moving from one land type to another.
3) Treasure sharing and amulets
When a player's ATV is on an island space containing an amulet, the player can pick it up. If the ATV is on a space containing a treasure that has been located, they can raise it, and then players have to share it. Raising a treasure will end a player's turn, even if the player has not used all 3 legs.
Sharing of the treasure happens solely between the players who took part in its discovery, either by playing clue cards on the treasure map, or by raising the treasure.
Each player is presented with as many treasure cards as they have windroses of their color representing their participation in the discovery of the treasure (a windrose is placed on each clue card that is played, and a windrose is also placed under the last clue card of the map for the player who raises the treasure). The other players do not see these cards.
An additional card is taken from the deck and the cards are shuffled.
Each player in turn, in the reverse order of placement of windroses on the treasure map, draws a card amidst those belonging to this treasure and chooses either to take it and withdraw their windrose from the map, or to give it to the next player (in the order set by the windroses as described before) who is then presented with the same choice. If no player accepts it, the treasure card is discarded.
Two curse cards can be found among the treasure cards. If a curse card is drawn, treasure sharing is over, and all players who are still involved in sharing the treasure (ie players with windroses on the map for the treasure being shared) can either protect themselves by sacrificing an amulet, or lose their most valuable treasure card.
When the treasure sharing is over, the last player to have been granted a treasure card must reopen the treasure hunt by playing one clue card for the now empty treasure map.
Then, mysterious amulets appear where the gaze of statues strikes the coast, and statues rotate clockwise on their base.
Once collected, an amulet can be spent at any time during a player's turn to do one of 4 possible actions:
- play a clue card
- remove a treasure marker
- move their ATV three legs (NB: it is not possible to collect other amulets while moving thanks to an amulet.. BUT you can RAISE a treasure!)
- exchange the clue cards from their hand with clue cards from the deck
Proper use of amulet power is critical to ensure victory!
End of the game
The game ends when the treasure card pile runs out.
Have a good game !