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For tips on how to play marram, see <b>[[Tips_marram]]</b>
== How to play ==
== How to play ==



Latest revision as of 02:25, 26 December 2021

For tips on how to play marram, see Tips_marram

How to play

Marram Classic

  • Each turn, a player must do the following twice:
    • place a tile; or
    • flip a tile.

Place a tile

  • When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
  • If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
  • If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
    • All welly boots from completed features are returned to their respective players.

Flip a tile

  • A player may only flip a tile if they have at least one remaining shovel in their supply.
  • Flipping a tile expends a shovel from the player's supply.
  • The player selects a tile with a shovel symbol on it and turns it over in place.
  • If there are any welly boots on the flipped tile itself, they are removed from the game.
  • The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
  • If more than one rotation is possible, the player may choose.
  • The player may then optionally place a welly boot on a feature on the tile.
  • Any features completed as a result of the flipping are scored, including those from welly boots just placed.
  • Welly boots from completed features are returned to their owners.

Marram Pitchfork

  • Same as classic, except with using pitchforks for claiming the creatures.
  • A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
  • Pitchforks will be returned to their owners for each completed creature.

Scoring

Marram Classic

Completed features
Type of feature Conditions Scoring
Orange snake Must have two ends. 1 point for each end, plus 1 point for each middle segment.
Worm Must have two ends and one saddle. 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
Blue snake Must have one head, one tail and at least one middle segment. 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
Freak beasts Any worm or snake that fails to meet its species criteria 3 points.
Grass tufts (Must be completely surrounded by sand) 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin.
Sand mounds (Must be completely surrounded by grass) 5 points per bulge, plus 4 points for each flower.

Marram Pitchfork

Completed features
Type of feature Conditions Scoring
Orange snake Must have two ends. 1 point for each end, plus 1 point for each middle segment.
Worm Must have two ends and one saddle. 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment.
Blue snake Must have one head, one tail and at least one middle segment. 3 points for the head, 3 points for the tail, plus 3 points for each middle segment.
Freak beasts Any worm or snake that fails to meet its species criteria 3 points.
Grass tufts (Must be completely surrounded by sand) 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin.
Sand mounds (Must be completely surrounded by grass) 3 points per bulge, plus 3 points for each flower.