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Gamehelpmarram: Difference between revisions
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== How to play == | == How to play == | ||
=== Marram Classic === | === Marram Classic === | ||
* place a tile; or | * Each turn, a player must do the following '''twice''': | ||
* flip a tile. | ** place a tile; or | ||
** flip a tile. | |||
==== Place a tile ==== | ==== Place a tile ==== | ||
If the tile placement completes a feature, that feature scores for the player with the most welly boots on it. All welly boots from completed features are returned to their respective players. | * When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms. | ||
* If there are any remaining in their supply, a player may '''optionally''' place a welly boot on a feature of the placed tile. | |||
* If the tile placement completes a feature, that feature scores for the player with the most welly boots on it. | |||
** All welly boots from completed features are returned to their respective players. | |||
==== Flip a tile ==== | ==== Flip a tile ==== | ||
Any features completed as a result of the flipping are scored, including those from welly boots just placed. Welly boots from completed features are returned to their owners. | * A player may only flip a tile if they have at least one remaining shovel in their supply. | ||
* Flipping a tile expends a shovel from the player's supply. | |||
* The player selects a tile with a shovel symbol on it and turns it over in place. | |||
* If there are any welly boots on the flipped tile itself, they are removed from the game. | |||
* The tile is then realigned, if necessary, so that its features match with the adjacent tiles. | |||
* If more than one rotation is possible, the player may choose. | |||
* The player may then optionally place a welly boot on a feature on the tile. | |||
* Any features completed as a result of the flipping are scored, including those from welly boots just placed. | |||
* Welly boots from completed features are returned to their owners. | |||
===Marram Pitchfork=== | ===Marram Pitchfork=== | ||
A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds. Pitchforks will be returned to their owners for each completed creature. | * Same as classic, except with using pitchforks for claiming the creatures. | ||
* A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds. | |||
* Pitchforks will be returned to their owners for each completed creature. | |||
== Scoring == | == Scoring == | ||
=== Marram Classic === | === Marram Classic === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Completed features | |||
|- | |- | ||
! scope="col"| Type of feature | ! scope="col"| Type of feature | ||
Line 60: | Line 67: | ||
| 5 points per bulge, plus 4 points for each flower. | | 5 points per bulge, plus 4 points for each flower. | ||
|} | |} | ||
=== Marram Pitchfork === | === Marram Pitchfork === | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Completed features | |||
|- | |- | ||
! scope="col"| Type of feature | ! scope="col"| Type of feature |
Revision as of 02:21, 26 December 2021
How to play
Marram Classic
- Each turn, a player must do the following twice:
- place a tile; or
- flip a tile.
Place a tile
- When placing a tile, all the features of adjacent tiles must match: grass tufts, sand, orange snakes, blue snakes and worms.
- If there are any remaining in their supply, a player may optionally place a welly boot on a feature of the placed tile.
- If the tile placement completes a feature, that feature scores for the player with the most welly boots on it.
- All welly boots from completed features are returned to their respective players.
Flip a tile
- A player may only flip a tile if they have at least one remaining shovel in their supply.
- Flipping a tile expends a shovel from the player's supply.
- The player selects a tile with a shovel symbol on it and turns it over in place.
- If there are any welly boots on the flipped tile itself, they are removed from the game.
- The tile is then realigned, if necessary, so that its features match with the adjacent tiles.
- If more than one rotation is possible, the player may choose.
- The player may then optionally place a welly boot on a feature on the tile.
- Any features completed as a result of the flipping are scored, including those from welly boots just placed.
- Welly boots from completed features are returned to their owners.
Marram Pitchfork
- Same as classic, except with using pitchforks for claiming the creatures.
- A completed creature will disappear from the board, making it much easier to complete grass tufts and sand mounds.
- Pitchforks will be returned to their owners for each completed creature.
Scoring
Marram Classic
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 5 points per bulge, plus 5 points for each gold coin and 3 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 5 points per bulge, plus 4 points for each flower. |
Marram Pitchfork
Type of feature | Conditions | Scoring |
---|---|---|
Orange snake | Must have two ends. | 1 point for each end, plus 1 point for each middle segment. |
Worm | Must have two ends and one saddle. | 2 points for each end, 2 points for the saddle, plus 2 point for each middle segment. |
Blue snake | Must have one head, one tail and at least one middle segment. | 3 points for the head, 3 points for the tail, plus 3 points for each middle segment. |
Freak beasts | Any worm or snake that fails to meet its species criteria | 3 points. |
Grass tufts | (Must be completely surrounded by sand) | 3 points per bulge, plus 4 points for each gold coin and 2 points for each silver coin. |
Sand mounds | (Must be completely surrounded by grass) | 3 points per bulge, plus 3 points for each flower. |