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Keep track of which cards have been revealed. Each card (1-5 + *) is in the deck twice for each of the colors. While during the opening phase of the game it's has rqrely a use, it shines during:
- Mid game: estimate the odds of drawing cards you already have (which will have to go to your opponent if you select that color). Worst case here is drawing three cards that all are doubles of what is in your hand (you'll gain zero cards AND will have to give whichever card(s) you select to your opponent.
- End game (12 cards or less in draw pile): with most cards drawn you should be able to discern whether the suit you're trying to make is possible (and if possible, how likely the cards you need will appear before the Day card).If the odds are low, consider using your turn to draw from the reserved cards.
Keep the Day card in mind and play around it. It's in the bottom 9 cards and ends the game after the turn in which it was drawn. If you're ahead, consider drawing cards to end the game in your favor. If you're behind, consider drawing from the reserve (weigh this against the odds of drawing the card(s) you need to complete a suit).