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Gamehelpinsidejob

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Revision as of 16:39, 20 August 2024 by Hulb (talk | contribs)
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Overview

If you are an Insider, try to collect a set amount of Intel without being caught by the other players, if you are an Agent then try to get through a certain number of Tricks with special conditions met


Core Concepts

The start player plays a single card as a lead suit

The followers must play to Suit if possible, but otherwise can play any card

The Insider may play any card EVEN if they have a suit card

The player who played the highest value in the lead Suit wins the trick

However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins


Turn

The start player first draws 2 Mission cards privately, selecting one to play and the other to discard in secret

The central area of a Mission dictates what must be done to win the mission, the lower area shows the Trump suit

After the Mission is selected, the start player commences the trick

Whoever wins the trick, gains 1 Intel

If the mission Succeeded, retain it as a completed mission card

If the mission Failed, return it to the box as a failure

Before moving on to a new trick, check whether either side has won

If a player collects enough Intel required for the Insider to win but is NOT the insider, they flip their role card over to show they are an Agent (If playing with it, this also stops that player from using Wagers)


Game Ends

In a 3/4/5 player game

The Agents win if they complete 9/7/6 Missions

The Insider wins if they obtain 6/5/4 Intel

If neither of these occur by the end of the final trick (2/2/1 cards remaining in hand), the group votes on who the Insider is, if they are correct then Agents win, if incorrect then the Insider wins (you cannot vote for yourself, nor can you vote for someone whose role has been revealed via an effect)

If both win conditions occur in the same round, the Insider wins


Wagers and Special Roles and Risky

Once you feel comfortable, you can introduce Wagers &/or Special Roles &/or Risky

Wagers cannot be taken by the start player or anyone with a revealed role

To Wager, place an Intel token on your played card, this makes it the Trump suit regardless of what it actually is

Whoever wins the trick will gain all Intel Wagered

If there is a tie, because both the real trump card and the Wagered card share the same value, the card which was played later in the round wins

Special Roles require a 4 or 5 player count

All Special Roles in a given game are known before dealing them secretly

If you use the Professional then you do NOT use the normal Insider

It is generally recommended to only have one or two special roles, the rest being normal Agents/insider

Risky introduces four Missions which lean towards aiding the Insider and are shuffled into the regular deck


Summarised by https://boardgamearena.com/player?id=90078516