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Revision as of 16:20, 20 August 2024 by Hulb (talk | contribs) (Created page with "===Overview=== X ===Core Concepts=== The start player plays a single card as a lead suit The followers must play to Suit if possible, but otherwise can play any card The Insider may play any card EVEN if they have a suit card The player who played the highest value in the lead Suit wins the trick However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins...")
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Overview

X


Core Concepts

The start player plays a single card as a lead suit

The followers must play to Suit if possible, but otherwise can play any card

The Insider may play any card EVEN if they have a suit card

The player who played the highest value in the lead Suit wins the trick

However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins


Turn

The start player first draws 2 Mission cards privately, selecting one to play and the other to discard in secret

The central area of a Mission dictates what must be done to win the mission, the lower area shows the Trump suit

After the Mission is selected, the start player commences the trick

Whoever wins the trick, gains 1 Intel

If the mission Succeeded, retain it as a completed mission card

If the mission Failed, return it to the box as a failure

Before moving on to a new trick, check whether either side has won

If a player collects enough Intel required for the Insider to win but is NOT the insider, they flip their role card over to show they are an Agent (If playing with it, this also stops that player from using Wagers)


Game Ends

In a 3/4/5 player game

The Agents win if they complete 9/7/6 Missions

The Insider wins if they obtain 6/5/4 Intel

If neither of these occur by the end of the final trick (2/2/1 cards remaining in hand), the group votes on who the Insider is, if they are correct then Agents win, if incorrect then the Insider wins (you cannot vote for yourself, nor can you vote for someone whose role has been revealed via an effect)

If both win conditions occur in the same round, the Insider wins


Wagers and Special Roles

Once you feel comfortable, you can introduce Wagers &/or Special Roles