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Gamehelpcapybarancapybara

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Overview

Score points by managing your monkey's movements and complete (gain) pumpkin cards and bonus card to win.

Top row of cards: Capybara cards

Bottom row of cards: Pumpkin cards

Actions

You can do one of three actions on your turn:

1. Move monkey forward to gain capybara cards

a. Move monkey forward 1 space to gain 1 card; or

b. Move monkey forward 3 spaces to gain 2 cards; or

c. Move monkey forward 5 spaces to gain 3 cards.

Cards picked up can be inserted anywhere BEHIND where you monkey is.

It is important to keep in mind that the 2 cards you do not need to be next to each other. They do, however, need to be inserted in the same spot in your line of capybaras in any order you preferred.


2. Move monkey forward to gain pumpkin cards

You can claim a private or on display pumpkin cards when you have all the required capybaras. You can also substitute a requirement by moving the monkey forward 3 more steps.

Note that the one private pumpkin card you picked at the beginning will not be replaced once it is completed. "Gaining" a pumpkin card means completing one.

It is important to keep in mind that in order to gain (complete) a pumpkin card, your monkey will need to move OVER all of the cards required. Meaning, you must start your monkey RIGHT of the first card that you will need in order to achieve this.

Cards required to complete a pumpkin card do not need to be in any specific orders. You just need to have the required quantity.

Your Monkey

Monkey's Movement

Monkey's movement is the key to this game. Moving the monkey forward allows you to gain capybara cards or pumpkin cards. You will need to move your monkey back once it reaches the end of the line in order to perform more actions.

The monkey's maximum movement is 3 at the start of the game.

Growing your Monkey

When you complete your private pumpkin card OR 3 pumpkin cards on display, your monkey will grow and its maximum movement will increase to 4. This is the monkey's maximum movement for the game.

Game End

Game end when one of these 2 conditions are met:

1. One player completed 5 goals

2. Capybara deck is empty AND there are only 4 cards left on display

Scoring

Sum all the scores on the pumpkin cards that you have collected; and

Sum the points you've earned from the bonus card.