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===Overview===
===Overview===


X
Roll and Write your way to the most prestigious Civilization




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If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first
If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first
After which, resolve Battle, Upgrade, Develop, and Transfer of Wealth as detailed below, then it's the next player's turn




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Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments
Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments
===Game End===
The game end trigger is different depending on whether you are playing the Short or Long game
In the Short game, the end triggers are:
A Single player has a 5th Development
A Single player has 30+ Tribute
A Single player has built at least all except one of the Monuments
In the Long game, the end triggers are:
A Single player has a 7th Development
A Single player has 50+ Tribute
A Single player has built all Monuments
Regardless of how it ends, finish the current round
Add up all visible scores
1 Point for each Tribute
Lose 1 point for each Disaster Skull
The player with the most points, wins!
Summarised by https://boardgamearena.com/player?id=90078516

Latest revision as of 19:21, 23 June 2024

Overview

Roll and Write your way to the most prestigious Civilization


Turn

First roll the Fate dice + 1 Empire Dice for each Province OR Port you have

Set aside any Skulls, but the other dice can have up to 2 rerolls, each time setting aside Skulls

If the Fate Dice results in Omens, you can change one dice to any face, this includes changing a Skull

For each Good/Port face, gain a good for each port you have

Skulls provide a single Good each

You cannot go above you maximum allowed Goods, excess are lost

After which, collect Food based on the number of Food showing, Fate and Developments can multiply each face to give you more Food per Food, as with Goods you cannot exceed your maximum Food slots

Some Dice faces give options e.g. Food/Population, in which case gain either food or population but not both

After resolving all the dice, feed your Provinces, each Province requires 1 Food to be spent. For each Province you cannot feed, fill in one Skull on the Disaster section

If you rolled Skulls, for each skull a Disaster occurs, resolve non-combat disasters first

After which, resolve Battle, Upgrade, Develop, and Transfer of Wealth as detailed below, then it's the next player's turn


Battle

First total your armies plus development bonuses

Compare this to the strength of the opposing force

If you have a higher strength, you win and gain Tribute equal to the difference plus a Conquest mark

If you have a lower strength, you lose and gain Disaster Skulls equal to the difference

Regardless of the outcome, lose 1 Army & 1 Ship if possible

The other type of battle is a Tribute Demand, in this compare strength and gain the difference in Tribute if stronger but nothing else is gained or lost. Alternatively, a weaker opponent can choose to give you 1 Good, in which case you do not gain any Tribute


Upgrade

After Disasters and any Battles or Tribute Demands are resolved, the player can now perform upgrades of their choice

Provinces and Monuments require Population to have been rolled

Ports require rolled Population and spending Goods

Armies require rolled Population and spending Food

Ships require the Shipbuilding trait and spending 2 Goods

If you complete a Province entirely, you also gain 2 Armies for free

If you are first to complete a Monument, circle the larger number, if you are second then circle the smaller number


Develop

After upgrading, you can then purchase a single Development

For this purpose, Goods are worth 1, Innovation is worth 3, and Wealth is worth 5 towards the required cost


Transfer of Wealth

Finally, you can exchange 4 Goods for 1 Wealth as many times as desired and able

Wealth can never be changed back to Goods, and Wealth cannot be spent in place of Goods, only used for Developments


Game End

The game end trigger is different depending on whether you are playing the Short or Long game

In the Short game, the end triggers are:

A Single player has a 5th Development

A Single player has 30+ Tribute

A Single player has built at least all except one of the Monuments

In the Long game, the end triggers are:

A Single player has a 7th Development

A Single player has 50+ Tribute

A Single player has built all Monuments

Regardless of how it ends, finish the current round

Add up all visible scores

1 Point for each Tribute

Lose 1 point for each Disaster Skull

The player with the most points, wins!


Summarised by https://boardgamearena.com/player?id=90078516