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===Evolution===
===Evolution===


X
First, anyone who can progress in Philosophy must progress a single level
 
If a player is the first to reach a level, they reveal two benefit tiles and pick one to become a public benefit for all at that same level or higher
 
After which, each player has the opportunity to build a Wonder, but does not have to
 
Finally, each player has the opportunity to elect a new Leader, but does not have to, any player who does then replaces this new leader with their old leader and their old leader goes to the Cemetery
 
If players are tied for trying to purchase a Leader or Wonder, check your track to see who has the highest level in that type of card (These are random on each player board and won't upgrade)





Revision as of 16:09, 23 June 2024

Overview

Gain the most points after 9 rounds


Turn

A turn is divided into 6 phases, each phase is simultaneous for each player, they are:

Project

Development

Evolution

Research

Technology

Event


Project

Each player has 5 Technology cards

They pick 2 to place on the left, for Deployment, and will only activate the left icons at a later point

They pick 2 to place on the right, for Research, and will only activate the right icons at a later point

The final card is slid under Ancient Technologies so the VP is visible


Development

Based on the two cards chosen as well as any leaders if any, the players put cubes of their colour into the trays matching the icons depicted, this will give them Agents for that type to use later

However, the Agents out in trays can never exceed a player's Population Limit, if it would then choose which Agents get deployed and which don't


Evolution

First, anyone who can progress in Philosophy must progress a single level

If a player is the first to reach a level, they reveal two benefit tiles and pick one to become a public benefit for all at that same level or higher

After which, each player has the opportunity to build a Wonder, but does not have to

Finally, each player has the opportunity to elect a new Leader, but does not have to, any player who does then replaces this new leader with their old leader and their old leader goes to the Cemetery

If players are tied for trying to purchase a Leader or Wonder, check your track to see who has the highest level in that type of card (These are random on each player board and won't upgrade)


Research

X


Technology

X


Event

X