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(Typo fix)
(Added a small note for a strategy in a two player game)
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# It's better to get moons at the end as other rewards improve with how early you get them.
# It's better to get moons at the end as other rewards improve with how early you get them.
# Aim to do a 3 star round on round 2 and/or 3.
# Aim to do a 3 star round on round 2 and/or 3.
A small thing to add is that in a two player game moons are more important. The person with moons get 6 points, second gets nothing. The tiebreaker is most moons, therfore to have most moons can get you the victory so don't let your opponent get away with the moons in a two player game.

Revision as of 20:45, 3 June 2024

  1. Get boards so you have a use for every number, there are 3 possible rows: [123,456,789].
  2. Try to get 3 stars in a single round, if not possible it may be better to set up for a better future turn.
  3. Try to always have at least 1 bolt available so you don't miss a turn.
  4. You don't need to hoard moons, you can be 1 over and still get the bonus.
  5. Make sure the bonuses you are going to get can synergize with (help complete) the boards you have available.
  6. It's better to get moons at the end as other rewards improve with how early you get them.
  7. Aim to do a 3 star round on round 2 and/or 3.

A small thing to add is that in a two player game moons are more important. The person with moons get 6 points, second gets nothing. The tiebreaker is most moons, therfore to have most moons can get you the victory so don't let your opponent get away with the moons in a two player game.