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Disqualified players gain a score of 0 BUT keep all their digits
Disqualified players gain a score of 0 BUT keep all their digits
===Exhausting all available digits===
In the event that you cross off all 10 digits ''before'' the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.





Latest revision as of 00:12, 7 June 2024

Overview

A Bluffing game of 2 Rounds with 5 turns each round


Turn

Simultaneously, everyone writes down a 3 digit number from those that are available to you

Reveal, if your number is bigger than someone else's, BUT they have a matching digit, you disqualify

If you accidentally wrote a number that wasn't available to you, you disqualify

If you match another player's number, you both stay in

All non-disqualified players write the left most digit of their 3 digit number as their score

The non-disqualified player with the biggest number gains the round bonus

All non-disqualified players cross out all digits used that round, so they are no longer available

Disqualified players gain a score of 0 BUT keep all their digits


Exhausting all available digits

In the event that you cross off all 10 digits before the round ends, you will not submit a number and will score 0 points for each of the remaining turns in the round.


Final Turn

In the final turn, non-disqualified players double their score BEFORE applying the bonus (if any)


End of Round

Count how many digits you crossed out and enter the quantity in the squiggle space

Add this to the values across your score spaces to get your round score

Flip your board and put your round 1 score in the round 1 space

Erase your front board and continue into Round 2 the same as outlined above


End of Game

The game ends after the end of the second round, where you will add together your first round and second round scores

The player with the highest score wins

If a tie, all tied players win together