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{{optionGroup|Rule set|
{{optionGroup|Rule set|
  {{option|df=|dd=|Schwimmen|A commerce game using a piquet pack.}}
  {{option|df=|Schwimmen|
  {{option|dd=|Blitz|A draw and discard game using a standard deck.}}
* A commerce game using a piquet pack.}}
  {{option|dd=|Custom|Table creator can customize variant options.|
  {{option|Blitz|
* A draw and discard game using a standard deck.}}
  {{option|Custom|
* Table creator can customize variant options.|
   {{optionGroup|Exchange mechanism|
   {{optionGroup|Exchange mechanism|
   {{option|df=|dd=|Commerce|
   {{option|df=|Commerce|
* May exchange 1 or 3 cards with face-up cards.
* May exchange 1 or 3 cards with face-up cards.
* If all players consecutively pass, all face-up cards are replaced.
* If all players consecutively pass, all face-up cards are replaced.
   }}
   }}
   {{option|dd=|Draw and discard|
   {{option|Draw and discard|
* Draw from the deck or discard pile, then discard.
* Draw from the deck or discard pile, then discard.
* Cannot discard the same card taken from the discard pile.
* Cannot discard the same card taken from the discard pile.
Line 74: Line 77:
   }}
   }}
   {{optionGroup|Three of a kind|
   {{optionGroup|Three of a kind|
   {{option|df=|dd=|Fire|
   {{option|df=|Fire|
* Three of a kind: 30.5 points.
* Three of a kind: 30.5 points.
* 3×{{card|A}}: 32 points.
* 3×{{card|A}}: 32 points.
   }}
   }}
   {{option|dd=|Three of a kind|
   {{option|Three of a kind|
* Three of a kind: 30.5 points.
* Three of a kind: 30.5 points.
   }}
   }}
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   }}
   }}
   {{option|s=|df=|Remove 2 to 6}}
   {{option|s=|df=|Remove 2 to 6}}
   {{option|s=|df=|dd=|Dealer hand exchange|
   {{option|s=|df=|Dealer hand exchange|
* Dealer may exchange their hand with 3 cards from the deck before play begins.
* Dealer may exchange their hand with 3 cards from the deck before play begins.
** Draw and discard variant: exchanged cards are shuffled into the deck.
** Draw and discard variant: exchanged cards are shuffled into the deck.
** Commerce variant: exchanged cards are used as the initial face-up cards.
** Commerce variant: exchanged cards are used as the initial face-up cards.
   }}
   }}
  {{option|s=|df=|dd=|Hand tiebreaker|
  {{option|s=|df=|Hand tiebreaker|
* Suit (for regular hands) or the rank (for threes of a kind) breaks hand value ties.
* Suit (for regular hands) or the rank (for threes of a kind) breaks hand value ties.
   }}
   }}
   {{option|s=|dd=|31 affects all other players|
   {{option|s=|31 affects all other players|
* Round end by closing or 31: player with the lowest hand value loses a life.
* Round end by closing or 31: player with the lowest hand value loses a life.
* Round end by Fire: all players except the winner lose a life.
* Round end by Fire: all players except the winner lose a life.
   }}
   }}
   {{option|s=|dd=|Closer rule|
   {{option|s=|Closer rule|
* Tie with the round closer: closer wins the tiebreak.  
* Tie with the round closer: closer wins the tiebreak.  
* Closer's score is the sole lowest: loses 1 more life.
* Closer's score is the sole lowest: loses 1 more life.
   }}
   }}
   {{option|s=|df=|dd=|Points limit|
   {{option|s=|df=|Points limit|
* Round end: players with ≤ 20 points or lowest score > 20 lose 1 life (except the winner).
* Round end: players with ≤ 20 points or lowest score > 20 lose 1 life (except the winner).
   }}
   }}
  {{option|s=|dd=|First turn close limit|
  {{option|s=|First turn close limit|
* Non-dealers cannot close the round during their 1st turn.
* Non-dealers cannot close the round during their 1st turn.
   }}
   }}
  }}
  }}
}}
}}

Latest revision as of 18:44, 8 March 2024

Objective

Score the most points to avoid losing lives.

Game play

Select 1 action each turn:

  1. Swap 1 card in hand for 1 face-up card.
  2. Swap all cards in hand for all the face-up cards.
  3. Pass for the remainder of the round and keep the cards you have.

Scoring

Same Suit

  • 2 or 3 cards.
  • Add the values:
Rank A K Q J 10 92
Value 11 10 9…2

Same Value

  • Must be 3 cards.
  • Always scores 30.5.

Turn end

A player loses a life with:

  • < 21 points, or
  • ≥ 21 points & lowest or tied lowest score.

Options

Number of players
2
3
4
5
6
7
8
Number of lives
2
3
5
Rule set
Schwimmen
  • A commerce game using a piquet pack.
Blitz
  • A draw and discard game using a standard deck.
Custom
  • Table creator can customize variant options.
Exchange mechanism
Commerce
  • May exchange 1 or 3 cards with face-up cards.
  • If all players consecutively pass, all face-up cards are replaced.
Draw and discard
  • Draw from the deck or discard pile, then discard.
  • Cannot discard the same card taken from the discard pile.
Three of a kind
Fire
  • Three of a kind: 30.5 points.
  • A: 32 points.
Three of a kind
  • Three of a kind: 30.5 points.
Disabled
Remove 2 to 6
Dealer hand exchange
  • Dealer may exchange their hand with 3 cards from the deck before play begins.
    • Draw and discard variant: exchanged cards are shuffled into the deck.
    • Commerce variant: exchanged cards are used as the initial face-up cards.
Hand tiebreaker
  • Suit (for regular hands) or the rank (for threes of a kind) breaks hand value ties.
31 affects all other players
  • Round end by closing or 31: player with the lowest hand value loses a life.
  • Round end by Fire: all players except the winner lose a life.
Closer rule
  • Tie with the round closer: closer wins the tiebreak.
  • Closer's score is the sole lowest: loses 1 more life.
Points limit
  • Round end: players with ≤ 20 points or lowest score > 20 lose 1 life (except the winner).
First turn close limit
  • Non-dealers cannot close the round during their 1st turn.