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Gamehelpsimplicity: Difference between revisions

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Simplicity is a variant of Four Seasons that is well-named. Wins are common and you won’t have to work too hard to get them.
== OBJECT OF THE GAME ==
Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)


Layout
== ROUND START ==
Place twelve cards face up in two rows of six; these are the tableaus. The four foundations are above them; place one card face up in the first foundation as a starter. Keep the rest of the deck in your hand, ready for dealing into the discard pile.
The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)
Play
Top cards of tableaus and the discard pile are available for play onto tableaus and foundations. Tableaus build down alternating red and black. Tableaus build circularly (so that King may be played on Ace). Any available card may be played to an empty tableau.
The foundations build up, following suit. The rank of the first card played onto any empty foundation pile must match the rank of the card placed on the first foundation in the initial layout. (For example, if the first card placed on a foundation pile is an eight, then eights must also be played onto the other empty foundations.) Building is circular, with Ace following King.


Dealing
Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.
Deal one card from the deck onto the discard pile at any time. There are no redeals; when the deck is empty, no more dealing is allowed.
 
Goal
Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.
The goal is to move all the cards onto the foundations.
 
== PLAYING A ROUND ==
 
On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.
 
Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.
After you have placed a building, put a marker on it corresponding to your player color.
 
== SCORING ==
 
There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork
 
===Neighborhoods===
Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)
 
Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).
 
===PARKS===
 
Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:
 
1 building type: 1 points
2 building types: 4 points
3 building types: 9 points
4 building types: 16 points
 
===FIGURE PAIRS===
 
Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.
 
=== PLAYED LAST POINT ===
 
The player who plays last each round get a bonus point token

Revision as of 19:27, 10 August 2022

OBJECT OF THE GAME

Place buildings to score the most points after 5 rounds. (This will be after everyone has placed 5 buildings.)

ROUND START

The board starts with a certain number of tiles on it (4/6/4/5/6 for 2/3/4/5/6 players)

Starting player order is chosen randomly, and placed on the planning board. For 2, 4, or 5 players, the player who plays last marks one line on the planning board with the demolition token -- this row will not be played.

Future rounds will be chosen by the order the player figures were placed on the planning board from the previous round.

PLAYING A ROUND

On a player's turn, they can pick which building they want to place from the planning board by putting their player figure on it, keeping in mind this will determine when they get to pick in future rounds.

Each building will be next to the valid shape or shapes it can be placed on when placed on the main board. So the first building by the planning board must be placed on a circle, the second must be placed on a triangle, and so on.

After you have placed a building, put a marker on it corresponding to your player color.

SCORING

There are four different building types (Blue, Orange, Purple, Yellow) -- building types of a color also have similar artwork

Neighborhoods

Neighborhoods are groups of orthogonally adjacent buildings of the same color. For each marker you have on a neighborhood, you get one point per tile on the group. (So if you have multiple, you'll score the group that many times)

Example: If you have three adjacent buildings in Purple, with two of your markers on it, you get six points (3 x 2 = 6).

PARKS

Each park scores the marker owner points based on how many different building types are orthogonally adjacent to that park:

1 building type: 1 points 2 building types: 4 points 3 building types: 9 points 4 building types: 16 points

FIGURE PAIRS

Each pair of marker you control that are orthogonally adjacent scores 3 additional points. Note that markers can be used in multiple pairs.

PLAYED LAST POINT

The player who plays last each round get a bonus point token