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===Overview===
===Overview===


Create patterns in your shelf to score points via private and public goals. Public goals score by completely achieving, private goals are scored on how many elements you achieved e.g. 3 out of 5 elements will score you the 3 element achievement. In addition, groups of the same type score based on their quantity touching. The game end is triggered when one player finishes their shelf and scores a bonus point. All players get the same number of turns.
Players take turns selecting tiles from the living room and placing them in their bookshelves to score points. The last round occurs when a player completely fills their bookshelf.  


===Turns===
===Turn===


Take 1-3 items from the main board, these items must form a continuous row or column and must all have 1 free edge prior to taking anything (i.e. if a free edge is created because of taking, you cannot then take it)
On your turn, take 1-3 items from the living room. and place them in 1 column of your bookshelf, in any order you like.


All items taken will then be placed in the same column on your board, in an order of your choosing
Items taken must form a continuous row or column and must have 1 free edge prior to selection.


The main board does not have new items added every turn, instead they will only be completely refilled if none of the items currently present touch each other
=== Refilling the living room ===
The living room is refilled when there are 4 or fewer items.
 
=== Game End ===
The last round is triggered when any player completely fills their bookshelf.
 
Highest score wins. If tied, the tied player sitting furthest clockwise from the starting player wins.
 
===Scoring===
 
# Personal Goal Card: Each player scores 1,2,4,6,9 or 12 points for matching 1,2,3,4,5 or 6 items on their card and bookshelf
# Common Goal Cards: Each game is played with 2 common goal cards. Players will score points if they complete these common goals
# Adjacent Item Tiles: For each group of orthogonally adjacent items, players score 2,3,5 or 8 points for sets of 3,4,5 or 6+ items
# Game-end trigger: The first player to completely fill their bookshelf scores 1 point

Latest revision as of 22:52, 28 July 2023

Overview

Players take turns selecting tiles from the living room and placing them in their bookshelves to score points. The last round occurs when a player completely fills their bookshelf.

Turn

On your turn, take 1-3 items from the living room. and place them in 1 column of your bookshelf, in any order you like.

Items taken must form a continuous row or column and must have 1 free edge prior to selection.

Refilling the living room

The living room is refilled when there are 4 or fewer items.

Game End

The last round is triggered when any player completely fills their bookshelf.

Highest score wins. If tied, the tied player sitting furthest clockwise from the starting player wins.

Scoring

  1. Personal Goal Card: Each player scores 1,2,4,6,9 or 12 points for matching 1,2,3,4,5 or 6 items on their card and bookshelf
  2. Common Goal Cards: Each game is played with 2 common goal cards. Players will score points if they complete these common goals
  3. Adjacent Item Tiles: For each group of orthogonally adjacent items, players score 2,3,5 or 8 points for sets of 3,4,5 or 6+ items
  4. Game-end trigger: The first player to completely fill their bookshelf scores 1 point