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==Objective==
==Objective==
Each player has his own goal.
Each player has their own goal.
* Sheriff and Deputies: Kill all the Outlaws and the Renegade.
* Sheriff and Deputies: Kill all the Outlaws and the Renegade.
* Outlaws: Kill the Sheriff.
* Outlaws: Kill the Sheriff.
* Renegade: Kill all opponents with the Sheriff being last.
* Renegade: Kill all opponents with the Sheriff being last.
Everyone knows the Sheriff but all other characters are hidden.
Everyone knows the Sheriff but all other characters are hidden.
The number of roles varies by player count as follows
* 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws
* 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy
* 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy
* 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputy


==Player's Turn==
==Player's Turn==
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* You can have only 1 copy of any card in play, unless the copy is from your character.
* You can have only 1 copy of any card in play, unless the copy is from your character.
* You can only have 1 weapon. If you haven't played any weapons, you have Colt.45 (distance 1).
* You can only have 1 weapon. If you haven't played any weapons, you have Colt.45 (distance 1).
* Brown border cards have immediate effect while blue cards have effects last until they are removed.
* Brown border cards have immediate effect while blue cards have effects that last until they are removed.
* The distance between players is the minimum number of places between them.
* The distance between players is the minimum number of places between them.
* The Sheriff starts with 1 extra life point.
* The Sheriff starts with 1 extra life point.
* When you lose your last life point, you die unless you play a Beer.
* When you lose your last life point, you die unless you play a Beer.
* When you die, discard all your cards and show your role card to others.
* When you die, discard all your cards and show your role card to others.
* If the Sheriff kills a Deputy, he discards all cards he has in hand and in play.
* If the Sheriff kills a Deputy, they discards all cards they have in hand and in play.
* Anyone killing an Outlaw draws 3 cards.
* Anyone killing an Outlaw draws 3 cards.
* Beer has no effect when only 2 players are left
== Rules ==
'''Talking/Writing in chat:''' talking "at the table" is part of the game, as is lying about your role. However, as expressly specified by Emiliano Sciarra (creator of Bang!) on boardgamegeek.com, there are 2 exceptions that are good to know:
1) You CANNOT say/talk about the cards you have in your hand;
2) You CANNOT directly ask/order another player whether it is okay to play a card or not. (SOURCE: <nowiki>https://boardgamegeek.com/thread/2825319/tabletalk-and-bga</nowiki>)
It is also not possible:
- suggest the cards to use or choose;
- suggest game strategies, for example indicating a target;
- you cannot suggest to a companion to kill you (to take your bounty);
- dead players or spectators, I cannot suggest or comment in ANY WAY;
- It is strictly forbidden to forward, for example, screenshots in public or private chats, with your role or cards in your hand;
- A player's skill cannot be remembered until after the action has already been carried out. It can be pointed out that there are some skills that have not been used and that it would be good to use in the next turn. Although many BGA skills are automatic or semi-automatic, it can happen, for example, that an outlaw Jesse Jones forgets to steal the sheriff's card;
- On the high noon expansion, you cannot remember the active laws or even the law that will be present in the next turn;
- Still on high noon, you can't remember which laws have already been released or which are yet to be released. (SOURCE: <nowiki>http://www.dvgiochi.com/bang_champ/MaterialeCampionato/BANG%21%20Campionato%20nazionale_Regolamento-daTorneo.pdf</nowiki>
== High Noon expansion ==
The High Noon cards apply from the Sheriff's second turn.  A new card (which is visible to the left of the active card) is activated before each of the Sheriff's turns.  (The next card is then dimly revealed to the left.)


==End of Game==
==End of Game==
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==Card List==
==Card List==
===Brown Cards: Immediate Effect=== (63)
===Brown Cards: Immediate Effect (63)===
* Bang!: Target a player that you can reach. He loses 1 life point unless he can play a Missed! (25)
* Bang!: Target a player that you can reach. They lose 1 life point unless they can play a Missed! (25)
* Missed!: Cancel a Bang! (12)
* Missed!: Cancel a Bang! (12)
* Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)
* Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)
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* Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)
* Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)


===Blue Cards: Continuous Effect=== (17)
===Blue Cards: Continuous Effect (17)===
* Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)
* Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)
* Mustang: All other players see you with a distance increased by 1. (2)
* Mustang: All other players see you with a distance increased by 1. (2)
* Scope: You see all other players with a distance decreased by 1, but at least 1. (1)
* Scope: You see all other players with a distance decreased by 1, but at least 1. (1)
* Barrel: When you are targeted with a Bang!, draw! If it is a heart, you are Missed! (2)
* Barrel: When you are targeted with a Bang!-card, draw a card from the deck. If it is a heart, you are Missed! (2)
* Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. (3)
* Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. Jail cannot be played on the Sheriff.(3)
* Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)
* Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)

Latest revision as of 01:22, 26 May 2024

Objective

Each player has their own goal.

  • Sheriff and Deputies: Kill all the Outlaws and the Renegade.
  • Outlaws: Kill the Sheriff.
  • Renegade: Kill all opponents with the Sheriff being last.

Everyone knows the Sheriff but all other characters are hidden.

The number of roles varies by player count as follows

  • 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws
  • 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy
  • 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy
  • 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputy

Player's Turn

  • Draw two cards from the draw pile.
  • Play any number of cards, but only 1 Bang!
  • Discard cards to your hand size limit (your life points).

Notes

  • You can have only 1 copy of any card in play, unless the copy is from your character.
  • You can only have 1 weapon. If you haven't played any weapons, you have Colt.45 (distance 1).
  • Brown border cards have immediate effect while blue cards have effects that last until they are removed.
  • The distance between players is the minimum number of places between them.
  • The Sheriff starts with 1 extra life point.
  • When you lose your last life point, you die unless you play a Beer.
  • When you die, discard all your cards and show your role card to others.
  • If the Sheriff kills a Deputy, they discards all cards they have in hand and in play.
  • Anyone killing an Outlaw draws 3 cards.
  • Beer has no effect when only 2 players are left

Rules

Talking/Writing in chat: talking "at the table" is part of the game, as is lying about your role. However, as expressly specified by Emiliano Sciarra (creator of Bang!) on boardgamegeek.com, there are 2 exceptions that are good to know:

1) You CANNOT say/talk about the cards you have in your hand;

2) You CANNOT directly ask/order another player whether it is okay to play a card or not. (SOURCE: https://boardgamegeek.com/thread/2825319/tabletalk-and-bga)


It is also not possible:

- suggest the cards to use or choose;

- suggest game strategies, for example indicating a target;

- you cannot suggest to a companion to kill you (to take your bounty);

- dead players or spectators, I cannot suggest or comment in ANY WAY;

- It is strictly forbidden to forward, for example, screenshots in public or private chats, with your role or cards in your hand;

- A player's skill cannot be remembered until after the action has already been carried out. It can be pointed out that there are some skills that have not been used and that it would be good to use in the next turn. Although many BGA skills are automatic or semi-automatic, it can happen, for example, that an outlaw Jesse Jones forgets to steal the sheriff's card;

- On the high noon expansion, you cannot remember the active laws or even the law that will be present in the next turn;

- Still on high noon, you can't remember which laws have already been released or which are yet to be released. (SOURCE: http://www.dvgiochi.com/bang_champ/MaterialeCampionato/BANG%21%20Campionato%20nazionale_Regolamento-daTorneo.pdf

High Noon expansion

The High Noon cards apply from the Sheriff's second turn. A new card (which is visible to the left of the active card) is activated before each of the Sheriff's turns. (The next card is then dimly revealed to the left.)

End of Game

  • If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.
  • If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.

Characters

  • Bart Cassidy (4): Each time he loses a life point, he draws a card.
  • Black Jack (4): Show his second card: if it is red he draws an additional card.
  • Calamity Janet (4): She can use Bang! as Missed! and vice versa.
  • El Gringo (3): When he losses a life point, he draws a random card from the player that caused his life loss.
  • Jesse Jones (4): He may draw his first card from any other player instead of from the deck.
  • Jourdonnais (4): He has a Barrel in play at all times.
  • Kit Carlson (4): He looks at the top 3 cards in the deck when he draws: draw 2 and put the other on top of the deck.
  • Lucky Duke (4): He chooses the result of a draw! from 2 cards.
  • Paul Regret (3): He has a Mustang in play at all times.
  • Pedro Ramirez (4): He may draw his first card from the discard pile.
  • Rose Doolan (4): She has a Scope in play at all times.
  • Sid Ketchum (4): He may discard 2 cards to regain 1 life point at any time.
  • Slab the Killer (4): 2 Missed! must be played to cancel his Bang!
  • Suzy Lafayette (4): She draws a card when she has no cards.
  • Vulture Sam (4): He takes all the cards of that player when a player dies.
  • Willy the Kid (4): He can play any number of Bang! during his turn.

Card List

Brown Cards: Immediate Effect (63)

  • Bang!: Target a player that you can reach. They lose 1 life point unless they can play a Missed! (25)
  • Missed!: Cancel a Bang! (12)
  • Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)
  • Saloon: All players regain 1 life point. Cannot be played out of turn. (1)
  • Stagecoach & Wells Fargo: Draw 2 or 3 cards. (2) and (1)
  • General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you. (2)
  • Panic!: Draw a card from a player with distance 1. (4)
  • Cat Balou: Force a player to discard a card. (4)
  • Gatling: All other players lose 1 life point. (1)
  • Indians: All other players discard a Bang! or lose 1 life point. (2)
  • Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)

Blue Cards: Continuous Effect (17)

  • Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)
  • Mustang: All other players see you with a distance increased by 1. (2)
  • Scope: You see all other players with a distance decreased by 1, but at least 1. (1)
  • Barrel: When you are targeted with a Bang!-card, draw a card from the deck. If it is a heart, you are Missed! (2)
  • Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. Jail cannot be played on the Sheriff.(3)
  • Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)