This is a documentation for Board Game Arena: play board games online !

Tips tickettoride

From Board Game Arena
Jump to navigation Jump to search
USA Destination Tickets
Classic 1910 Big Cities Mega From To Points
Boston Miami 12
Boston Washington 4
Calgary Nashville 14
Calgary Phoenix 13
Calgary Salt Lake City 7
Chicago Atlanta 5
Chicago Boston 7
Chicago New Orleans 7
Chicago New York 5
Chicago Santa Fe 9
Dallas New York 11
Denver El Paso 4
Denver Pittsburgh 11
Denver Saint Louis 6
Duluth Dallas 7
Duluth El Paso 10
Duluth Houston 8
Helena Los Angeles 8
Houston Washington 10
Kansas City Boston 11
Kansas City Houston 5
Las Vegas New York 19
Las Vegas Miami 21
Los Angeles Atlanta 15
Los Angeles Calgary 12
Los Angeles Chicago 16
Los Angeles Miami 20 ⇨ 19
Los Angeles New York 21 ⇨ 20
Los Angeles Oklahoma City 9
Montréal Atlanta 9
Montréal Chicago 7
Montréal Dallas 13
Montréal New Orleans 13
Montréal Raleigh 7
Nashville New York 6
New York Atlanta 6
New York Miami 10
Omaha New Orleans 8
Phoenix Boston 19
Pittsburgh New Orleans 8
Portland Houston 16
Portland Nashville 17
Portland Phoenix 11
Portland Pittsburgh 19
Saint Louis Miami 8
Salt Lake City Chicago 11
Salt Lake City Kansas City 7
San Francisco Atlanta 17
San Francisco Sault St. Marie 17
San Francisco Washington 21
Sault St. Marie Miami 12
Sault St. Marie Nashville 8
Sault St. Marie Oklahoma City 9 ⇨ 8
Seattle Las Vegas 10
Seattle Los Angeles 9
Seattle New York 22 ⇨ 20
Seattle Oklahoma City 14
Toronto Charleston 6
Toronto Miami 10
Vancouver Denver 11
Vancouver Duluth 13
Vancouver Montréal 20
Vancouver Portland 2
Vancouver Santa Fe 13
Washington Atlanta 4
Winnipeg Houston 12
Winnipeg Little Rock 11
Winnipeg Omaha 6
Winnipeg Santa Fe 10
30 35 35 69 27 30 ⇨ 754

Destination Tickets

  • - Destination tickets with nearby cities need fewer train cars
  • - Tickets can be risky! Be sure you can complete your tickets with your remaining car pieces before taking more.

Train Car Cards

  • - You can use locomotives to to replace any color (e.g. a 6-car route can be completed only 5 matching cards and one locomotive)
  • - Draw face-down train car cards to draw up to two multi-color cards per turn
  • - Avoid face-up multi-color unless it's an emergency or you would hold more cards than your remaining car pieces

Train Car Pieces

You only play 45 train cars.

For reference, Vancouver to Los Angeles to Miami to Montreal is 42 trains if you hit the absolutely most efficient route. (It is 43 trains by the Northern route.) Any detour that makes the train more than 3 cars longer and the whole route is impossible.

  • - Claim longer routes to gain more points per car

Choose your timing wisely

  • - Without opponents, you would first draw 45 train car cards of the colors you want and only then play your 45 cars.
  • - With opponents, some of the routes you want will be claimed before you can claim them, so you need to balance claiming routes early with using cards efficiently.
    • - Claim routes too late, and your opponent may claim critical routes that block you (or worse, end the game before you can play your cars!)

Competition

Other than maximising your points, you can also limit your opponent's ability to collect points by:

Ending the game quickly

  • - The last round is triggered when any player has two or fewer train car pieces remaining.
  • - Play more cars per turn by claiming longer routes.

Claiming routes to 'block' your opponent

  • - Claiming routes early may allow you to claim your preferred routes, leaving your opponent to take inconvenient detours.
  • - To avoid being blocked yourself, identify critical choke points in your route, and claim them early.
    • -- N.B. Some players, as in any other game, consider deliberate blocking - when you take a segment that interferes with your opponent without actually helping you - to be unsporting, but it can be considered a crucial strategy in a competitive format.

Drawing train car cards of a color that you opponent needs

  • - Where an opponent is collecting cards of a certain color (for example for a 6-length route), or there is a gap in their route of a certain color, you can draw that color so that your opponent has to:
  • - Use more turns to draw the cards they need.
  • - Use any multi-color cards they hold.
  • - Make it harder for them to complete their routes.

In higher level games, the typical strategy is to draw a lot of face-down cards to collect as many multi-color as possible and complete as many long routes as you can to connect your destinations and claim the longest route bonus. With this strategy it is often possible to win with only 2 low scoring tickets.

Board facts

  • Each color has 27 spaces.
  • Each color has one 6 route.
  • 6/8 colors have one 5, two 4, two 3 and one 2.
  • White and green have an extra 5 and 2 and one less 4 and 3.
27 spaces per color
White and Green Black, Orange, Red, Yellow, Purple, Blue
🚃🚃🚃🚃🚃🚃 6

🚃🚃🚃🚃🚃 5

🚃🚃🚃🚃🚃 5

🚃🚃🚃🚃 4

🚃🚃🚃 3

🚃🚃 2

🚃🚃 2

6 🚃🚃🚃🚃🚃🚃

5 🚃🚃🚃🚃🚃

4 🚃🚃🚃🚃

4 🚃🚃🚃🚃

3 🚃🚃🚃

3 🚃🚃🚃

2 🚃🚃