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# Tips martiandice

For the rules of martian dice, see GameHelpMartianDice

## Main Strategy

• The rule of thumb of Martian Dice is to get the most without pushing too far.
• It can be getting many of a kind, or aim for 3 types and that 3 extra points.
• But in my opinion, the latter is better.
• This is because getting lots of a kind is not common, and you may already have 1 or 2 of that kind because you must set aside something if you can.
• If you aim for 3 types, you need at least 3 dice, which is easier.

## First Roll

• If there are 4-7 death rays, set them aside.
• If not then set aside the smallest samples.

## Second Roll and Onward

• If you don't have enough death rays, set some aside.
• If not then set aside the smallest uncollected samples.

## When to Stop

• Stop when:
• You get at least 5 points
• You collect all 3 types of samples
• If the death rays are enough to defeat the tanks-who knows what will be next?

## Conclusion

• Be cautious, or you will get nothing.
• Just aim for 3 types and score high.

## Probability Analysis and Trainer

• If you're interested in how to calculate the most advantageous path through the rolls, you may be interested in this probability analysis.
• The article also contains a link to a Martian Dice trainer that the author created.