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Tips fugitive

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Being a good Fugitive requires taking risks. The Marshal must methodically search and deduce where the Fugitive might be. Here are a few strategies and tips for each side.

Fugitive Strategy: You don’t always have to play a Hideout. Sometimes it’s best to wait for better cards. Sprinting too often as the Fugitive can use up too many cards, often making you wait for a good draw. Don't bluff too often, even if it does keep the Marshall guessing. Drawing from a higher pile than you need can throw off the Marshal and help you later in the game. Playing a Hideout number that the Marshal just guessed is great as she’s not likely to guess it again.

Marshal Strategy: It’s recommended to take notes to remember what you’ve guessed. When guessing a hideout with two Sprint cards, there is a 50% chance the total Sprint value is +3. Don’t guess more than one number very often. It can leave you further behind instead of catching up. However, if you are certain about one Hideout, then guess it along with another number. Sometimes drawing exclusively from a higher pile can create a “roadblock” that is harder for the Fugitive to get around. Jumping ahead and guessing a higher Hideout can give you Sprint cards that help guess the hideouts before it. Sometimes you can “count” backwards with the revealed Sprint cards to determine the Hideout right before it. Pay attention to the cards the Fugitive looks at when checking a guess. Also watch which pile he draws from. Information is everywhere.