Characters in "The Werewolves of Miller's Hollow"
Each player plays a villager that is assigned a secret character card at the start of the game. Apart from the werewolves, villagers with special powers, also known as 'extraordinary villagers', are (usually) still on the same side as the village.
The Werewolves - Their objective is to eliminate the other inhabitants of the village. Each night, they bite, kill and devour a villager. During the day, they try to conceal their identity and vile deeds from the townsfolk. They cannot devour a werewolf.
Ordinary Villagers - Have no special skill. Their only weapons are the ability to analyse behaviour to identify werewolves and the strength of their conviction to prevent the lynch of the innocents like themselves.
The Fortune Teller - Each night, she sees the true personality of a player. She must help the townsfolks to correctly identify the werewolves, without discovering by the werewolves.
The Witch - She has a healing potion which can resurrect a player devoured by the werewolves, and a poison potion which can eliminate a player. Each potion can be used once per game and both potions can be used on the same night. If this character is used, there might be 0 or 2 players eliminated.
The Hunter - If he is killed by any reason, he can strike back. With his dying breath, he shoots and eliminate a player.
The Little Girl - She is very curious and can open her eyes and spy on the werewolves. But if discovered doing so, she dies of fright. In this verison, she can take a small risk (20% of seeing a werewolf and 20% of being caught) or a big risk (40% of seeing a werewolf and 40% of being caught).
Cupido - He has the power of making two people fall instantly in love. During the first night, he chooses two players and they will be in love in the rest of the game. If one of the lovers dies, the other immediately kill him/herself. They cannot, even as a bluff, kill or vote to lynch their lover.
The Thief - If the thief is used, two ordinary villager cards is added. After the characters are dealt, the two extra cards are placed face down. On the first night, he can exchange his card with one of them and play that role until the end of the game.
The Sheriff - He is chosen by a vote with majority. From that on, his vote count as double. If he is eliminated, with their last breath they choose their successor.
The Buildings in "The Village Expansion"
When playing with the Village Expansion pack, villagers are each assigned a building that have a 'power'. These are powers that are visible for all of the players, and are indicated by a token. (Visible next to the player's username.)
Vagabonds indicated by a stick-and-bundle token. Just a regular house with no particular powers. However, the Mistress, the Barber, the Pyromaniac and the Raven can't use their power against you. Bailiff can also grant you a house with a special power when the person in that house is killed.
The Farm/Farmers indicated by a cow token. There can be several farmers. The farmers choose between themselves for the role of Captain. (Captain gets 2 votes at every village vote) When the Captain is killed they pass on their Captain Ability to another Farmer. (Normal rules without "House Expansion" allow Captain to be anyone)
The Pub/Bartender indicated by goblet token. Werewolves can't kill him and villagers can't vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched.
The Barber Shop/Barber indicated by open razor token. Once in the game, the barber can eliminate a player. But, if he isn't a werewolf, the Barber is immediately eliminated.
The Notary's House/Bailiff indicated by a keys token. When players die, the Bailiff can give that building's power to the other players in Vagabond houses.
The Church/Confessor indicated by rosary beads token. Once in the game, the Confessor can oblige a player to show him his character card.
The Bakery/Baker indicated by bread token. The baker wakes up when the werewolves are just going back to sleep. In this version there is a 25% chance of seeing a Werewolf.
The School/Mistress indicated by a bell token. The School Mistress can't vote. Every day, she can also forbid two players from voting. Except for those in Vagabond houses.
The Hovel/Bonesetter indicated by sapling token. During the day, the bonesetter can choose a player and give them back their power if they have used it. (Used once per game)
The Chatelain/Manor/Lord indicated by shield token. Once during the game, the lord can pardon the village's voted victim.
New Characters in "The Village Expansion"
The Pyromaniac - Once in the game, he can burn a building. If the owner of the building is the target of the werewolf's attack, the owner survives and the werewolf to the right of the owner dies instead. The power of the target's house is also burnt to the ground and the house becomes a Vagabond/ordinary house.
The Raven/Scandalmonger - Each night, the Raven posters one of the player's buildings, adding 2 votes against that player's name during the village vote the following day.
The White Werewolf - His objective is to be the only survivor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf.