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Gamehelpthroughtheagesnewstory

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End Of Ages

Ages I, II, and III

End when the last card of the current civil deck is dealt to the card row. The next age begins immediately:

  • Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:
    • Players discard all antiquated cards from their hands.
    • All antiquated leaders are removed from play.
    • All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players' blue banks.)
    • All antiquated pacts are removed from play.
    • Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.
  • Each player loses 2 yellow tokens.
  • Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.
    • Continue filling the card row if there are still empty spaces.
    • If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.
  • Remove the military deck from the previous age. Shuffle the new age's military deck and place it on the current age board.
    • If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.

Age IV is the game-ending age.

  • If Age IV starts, determine which round will be the last.
  • This round is the last if Age IV begins during the starting player's turn.
  • The next round will be the last if Age IV begins during any other player's turn.