- 1 Deck Contents
- 2 Setup
- 3 How to play
- 4 Scoring
- 5 Starting the next round
- 6 Ending the game
- 7 And the winner is...
- 8 Variants
- 14 x Tempura
- 14 x Sashimi
- 14 x Dumpling
- 12 x Maki roll with 2 icons
- 8 x Maki roll with 3 icons
- 6 x Maki roll with 1 icon
- 10 x Salmon Nigiri
- 5 x Squid Nigiri
- 5 x Egg Nigiri
- 10 x Pudding
- 6 x Wasabi
- 4 x Chopsticks
The cards are shuffled and dealt as follows, depending on the number of players:
- In a 2 player game, 10 cards are dealt to each player.
- In a 3 player game, 9 cards are dealt to each player.
- In a 4 player game, 8 cards are dealt to each player.
- In a 5 player game, 7 cards are dealt to each player.
Your hand of cards is kept secret to you initially, and the rest of the cards become the draw pile for future rounds.
How to play
Playing a round
The game takes place over 3 rounds, each with multiple turns.
On each turn, all players simultaneously choose any 1 card from their hands that they would like to keep. When each player has done this, the chosen cards are revealed. The cards you chose will remain in front of you on your sushi belt until the end of the round.
Your remaining hand is then passed to the player on your left, and you receive a new hand from the player on your right. Your next turn begins with fewer cards to choose from.
If you choose a squid, salmon or egg nigiri card, and already have a wasabi card in front of you, then this nigiri is placed on top of the wasabi. This shows that the nigiri has been dipped in wasabi and has tripled in value!
You may have multiple wasabi cards in front of you but only 1 nigiri card may be placed on each wasabi card. You should play the wasabi before the nigiri, for it to triple the value.
A wasabi without a nigiri scores nothing.
If you already have a chopsticks card in front of you, you may take 2 sushi cards on a future turn!
To use it, you just choose two cards instead of one on your turn. When cards are revealed, call out “Sushi Go!!”
The chopsticks card is then put back into your hand. This means it will now be passed to the next player, who may take it to use again.
NOTE: You may have multiple chopsticks cards in front of you but may only use 1 per turn. Any unused chopsticks at the end scores nothing.
Ending a round
When there is only one card left in the hand you receive, it will automatically be played with the other cards you have collected. (Often this final card won’t be of much use, but sometimes an unfortunate player will be forced to leave you with something valuable!)
Now the cards you have collected are scored as follows:
The maki roll icons, at the top of each maki card, are totalled for each player. A maki card may have 1 to 3 icons on it.
The player with the most icons scores 6 points. If multiple players tie for the most, they split the 6 points evenly (ignoring any remainder) and no second place points are awarded.
The player with the second most icons scores 3 points. If multiple players tie for second place, they split the points evenly (ignoring any remainder).
Example: Chris has 5 maki roll icons, Phil has 3, Amy has 3 and Lisa has 2. Chris has the most and so scores 6 points. Phil and Amy tie for second place, and so divide the 3 points between them, scoring 1 point each. Lisa scores nothing.
A set of 2 tempura cards scores 5 points. A single tempura card is worth nothing. You may score multiple sets of tempura in a round.
A set of 3 sashimi cards scores 10 points. A single sashimi card or a set of only 2 is worth nothing. You may score multiple sets of sashimi in a round, although this is very hard to do!
The more dumpling cards you have, the more points you will score, as follows:
Dumplings: 1 2 3 4 5 or more Points: 1 3 6 10 15
Nigiri and Wasabi
A squid nigiri scores 3 points. If it is on top of a wasabi card it scores 9 points.
A salmon nigiri scores 2 points.If it is on top of a wasabi card it scores 6 points.
An egg nigiri scores 1 point.If it is on top of a wasabi card it scores 3 points.
A wasabi card with no nigiri on it scores nothing.
A chopsticks card scores nothing.
Starting the next round
Cards from the previous round are discarded, except for puddings cards which are kept in your fridge to be scored at the end of the game.
Players are dealt a new hand of cards from the draw pile.
Ending the game
The game ends after round 3. Sushi cards are scored the same as in rounds 1 and 2, and the pudding cards are now also scored.
The player with the most pudding cards scores 6 points. If multiple players tie for the most, they split the points evenly (ignoring any remainder).
The player with the fewest pudding cards (including players with none) loses 6 points. If multiple players tie for the least, they split the lost points evenly (ignoring any remainder).
Example: Chris has 4 pudding cards, Phil has 3 and Lisa and Amy each have 0. Chris has the most and so scores 6 points. Lisa and Amy tie for the least and so divide the lost 6 points between them, each losing 3 points.
On the rare occasion that all players have the same number of pudding cards, no one scores anything for them.
NOTE: In a 2 player game, no one loses any points for puddings. Only the points for most pudding cards are awarded.
And the winner is...
The player with the most points after 3 rounds is the winner. In case of a tie, whoever has the most pudding cards wins!
- Pass both ways: Players pass cards anticlockwise in the second round.
- Soy sauce: If you have the most colours, you score 4 points. Only 1 soy sauce may be scored each round.
This variant features a third “dummy” player that alternates between players.
- Deal 3 players worth of cards (3 hands of 9). - Put the dummy player’s cards face down between you as a draw pile. - Choose one player to be the first to control the dummy player. - When you’re in control, draw the top card from the dummy pile and add it to your hand.
then choose 1 card for yourself and 1 for the dummy player.
(Your opponent plays 1 card as normal.)
• Reveal cards and then switch hands, leaving the dummy pile in place. • Now your opponent controls the dummy player by drawing from the pile and then choosing 1 for themself and 1 for the dummy. • Take turns controlling the dummy pile until all cards are played out. • Play 3 rounds as described above, scoring as per normal rules.